Siyue
n/a
Timezone
Language
Experience Level
My preferences
I like to play...
I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Rule of Cool (RoC)
Play By Post
West Marches
Puzzle / Mystery Focused
Reviews I've given (2)
Left after one week. Three stars: the ST is enthusiastic but the gap between promises and delivery is significant. No hooks, railroad structure. The description promises player-driven story. In practice: an NPC appears, points at a location, expects compliance. Zero organic introduction between characters. Purple prose that obscures mechanics. VtM V5 requires precision. Heavy atmospheric writing creates confusion about what is actually happening mechanically. System unfamiliarity, difficulty accepting correction. Mechanical errors came up repeatedly. When raised with page citations, the ST moved past them without answering directly. This happened with prestation mechanics, NPC inconsistencies, and another player's sheet with unexplained advantages. The ST loves the atmosphere of Vampire, not the game. If you care about mechanical consistency and genuine player agency, this may not be your table.
Steve sets the standard for professional play-by-post Vampire chronicles. He sent a lines and veils consent form before the chronicle began. He opened a private channel and asked me to co-create my haven, my ghoul, my routines. His prose is restrained and concrete, never purple. Mechanics are handled cleanly: Rouse checks in the open, skills that matter, disciplines that work as written. A few sessions in, he planted a single detail in my investigation that stopped me cold. I am still thinking about it. That is the kind of storyteller he is. He listens and treats players as collaborators. When I needed a technical verification on a sheet from another context, he gave me a clear factual answer without ego. If you want a slow, deep, character-driven VTM chronicle with a Storyteller who respects your time and your craft, book him.