Dungeon Doug
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Truly an adventure for the straight-forward Faerun/Sword Coast experience. This module is created for newer players and includes varied types of encounters, ranging from straight forward combat, heavy roleplay, and of course a dragon! Areas within it's quest "list" vary as well from dwarvish ruins, forest camps, an overgrown elvish ruin, and many more. It's hub-like Phandalin town creates an easily accessible cast of NPCs to draw from for any of the party's shenanigans and the adventure's adherence to a "quest board" style of prompting hooks is easily utilized and drives players forward easily. The encounters and adventure at large is written clearly and with direction, but leaves enough to the DM's imagination with lots of opportunities for expanding upon ideas, sub-plots, and NPCs that the characters may latch onto! The only difficulties I've ever run into as a DM running this is when the party comes up with some reason to venture to Neverwinter due to it's proximity. The module itself doesn't provide much lore and backstory, but luckily it's very easy to find through online searches and other resources... OH, and level 1 adventurers should beware of dangers lurking in the sky with spiny tails!
