Justin Downing
Reviews I've given (2)
Eternus is probably one of the top 5 DMs that I have had in over 15 years of roleplaying. I’ve been playing with him for a few months and wanted to highlight his strengths and weaknesses for other potential players. He uses both verbal descriptors and detailed pictures when introducing characters, locations, and maps and usually voice acts each character differently. Even minor minions have a strong personality and are great to engage with. The role-play is top-notch. There is always a thematic song playing (but feel free to turn it down or mute it if that isn't your thing.) He rewards note-taking and people who recap games with a written post (or verbally the following session.) Our game has a heavy amount of role-playing and the tactical side of combat is unrivaled. If you’re not actively thinking about how a combat should roll out then it will likely become much, much tougher as the rounds go on. Teamwork and tactical positioning is a must. His knowledge of the rules seems thorough with many class mechanics and general mechanics to fights. In combat he uses a ton of modules to make everything go smoothly and he even updates the bestiary, in real-time, as you succeed at recall knowledge tests. Recall knowledge is one of those monsters of the system that can be a sticking point in many games and its nice to just be able to see what you know about a particular enemy. Because he updates the bestiary dubious knowledge might not work how you expect. If you’re interested in playing a know-it-all type character that combines dubious knowledge with feats or abilities that don’t let you critically fail tests, make sure you discuss that with the game master before going deep into that archetype. Eternus also seems to really care about his players and the thought they put into characters. He will talk to you before joining a game to get a good vibe and make sure you fit the group as a whole, but let us go back to talking about the game itself. If you’re a brand-new player, he will politely point out some obvious weaknesses in your character sheet but won’t force the issue if you want to keep a flawed character. There is a little bit of the rule-of-cool that comes into play when the numbers/rolls don’t make sense, or at the very least, you can take a circumstance bonus to a roll if you’re really doing something that fits your character and/or the scenario. He can be pretty generous with hero points under the same circumstance. If you’re acting heroic then expect that sort of reward. He doesn't often repeat maps and everything always seems fresh. Good luck adventuring!
Null is newish to GMing Pathfinder 2e but is also very fun. She laughs a lot and encourages role-playing. She is flexible with the various character goals and designs. A willingness to give feedback and work with a character build goes a long way, especially if you're helping a new character design with what they want to do. If you want to give pathfinder 2e a try, why not embrace the void? The null void.