Mark

Mark

he/him

Timezone

America/chicago

Identity

Published Writer
Teacher/Educator
Game Designer

About me

Fondest of low-grind horror, sf, & comedy games; strong preference for indie over D&D.

My preferences

I like to play...

Fiasco
World of Darkness
Lasers & Feelings
Lady Blackbird
Lovecraftesque

I prefer to play on...

Reviews I've given (1)

Cyberpunk Red avatar

Cyberpunk Red

I ran a tabletop campaign of this that lasted maybe half a dozen sessions, and for the most part it went pretty well. The game's main strength is its very fully realized and imaginative backstory. If you have players who don't mind reading and learning a bit about the world their characters will be inhabiting before jumping in, it's original and immersive while remaining true to most of the tropes of the broader genre. It's not so good for the types of players who just want to explore those tropes without artificial constraints. The main thing I wasn't crazy about was how little action takes place in online or virtual environments compared to, say, in the works of William Gibson or Jeff Noon. The system was also a little overly grindy for my tastes, though our combat encounters were all actually pretty fun and went by quickly.