Jon
Timezone
Reviews I've given (2)
While I appreciate the effort any Dungeon Master puts into running a game, as I have recently started DMing myself, I feel it's important to share my honest experience in the hopes that it helps others make informed decisions. In my time with this particular DM, I played in 84 sessions, spanning 3 campaigns and many one-shots before ultimately deciding to leave. Unfortunately, there were some significant challenges that made the campaigns less enjoyable than they could have been. First, the DM seemed altogether unfamiliar with many core rules, and while house rules can add creativity, they were not posted anywhere or communicated up front. For example, players were often surprised by unexpected mechanics like allowing creatures to make subsequent saving throws against spells like Polymorph or Banishment, even though the rules don’t normally permit this. For another example, while necrotic damage is usually pretty reliable, almost every monster in his games is resistant, immune, or even healed by necrotic damage, making that damage type practically useless. New players, like myself when I first joined, were at a noticeable disadvantage when it comes to equipment. Returning players, like myself by the end, often had far superior equipment, creating an imbalance that was frustrating for new players. As a returning player, this imbalance later made me feel guilty, knowing newer players had far fewer resources to work with. Roleplaying, which is a key part of D&D for many, often felt discouraged. If the party stood idle for more than a few minutes, the session was quickly derailed by sudden and random encounters—whether from assassins or giant crabs—pushing us back into combat. The campaign structure was overwhelmingly focused on going from one battle to the next, with little time for character development, exploration, or narrative depth. Additionally, the storylines were highly convoluted. At one point, we were dealing with 20 dragons attacking the capital, a mage wielding the Deck of Many Things, and an army of celestials invading—all while we were sent on side quests within side quests within side quests. At times, it became nearly impossible to keep track of what was going on, especially for new players. When I first joined, no effort was made to catch me up on the current state of the campaign, leaving me feeling lost for quite a while. I stuck around for a long time, because as a new player, I didn't have any experience with other DMs, and by the time I became more aware, I had become attached to my characters and my fellow players. I genuinely wish the DM the best in refining their campaigns and one-shots, but these were the issues I encountered, and I feel it’s important for others to be aware if they're considering joining one of his games.