
Brian Dombrowski
Reviews I've given (4)
Eldritch Horror & Intrigue are two of my favorite things. This campaign leans into both. Conflicting factions unable to unite against a terrifying evil makes for great stories, and a need for even greater heroes. The livestream, with the same name, is just one way to play through this campaign that has a very open ended sandbox feel. Player choices will tell the story, and determine the outcome, not just in a linear beat the BBEG or not, but remake the world based upon which factions they support and oppose.
Vecna is designed to be the epic conclusion to all your 5.0 campaigns. It brings you back to many of the worlds you might have already seen, making it a nice nostalgia tour. Starting at level 10 makes it the perfect follow up to almost all of the official 5e modules which tend to end between level 9-12. I recommend adding some Cult of Vecna encounters to your campaign prior to its conclusion to foreshadow the transition to Eve of Ruin. As a stand alone adventure, I recommend running a series of lower level one shots that put the party in conflict with the Cult of Vecna and drops some basic lore that the PCs should probably know even if the players don't. Levels 3, 5, 7, and 9 are well suited for such one shots as they give the players a chance to learn their PCs before the official campaign begins.
Amazing Gothic Horror adventure. It has some interesting mechanics that provide different stories to be told for those who want to play through the adventure multiple times. This contains many challenging encounters that can lead to PC death, as well as put beloved NPCs at risk. This adventure also puts the PCs in moral grey areas at various times. The horror in this module can present a problem for some players, so its not for everyone. Mild spoiler alert regarding the types of horror that might be a problem below. Spoiler Alert below Children are often times at risk or harmed by villains in this story, which caused problems for some players.
