Andrew
he/him
Timezone
About me
Nerd, shiny math-rock goblin.
My preferences
I like to play...
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Reviews I've given (2)
Its always a challenging setting when you run an evil campaign. Finding the balance and keeping things PG or PG-13 while maintaining player free-will is very difficult, but this GM has been keeping the ebb and flow of these characteristics for the Bloodlords campaign very well. Its a challenging task and this setting has been run as smoothly as you would hope for. He shows a great understanding of the rules and is very accommodating to the player input as well. The storytelling doesn't ever seem to hit any real roadblocks and the game feels like it progresses very naturally.
This GM knows his game mechanics inside and out, but still allows creative exploration inside those rules. Being able to defeat crazy monsters by thinking outside of the box and the GM allows it, is one of the most fun ways to progress a story. Instead of being Railroaded into a combat scene, managing to roll well enough and allowing the players to converse their way out of a successful bank Heist for example. A fun and imaginative GM, that wants to see the same creativity from your characters, as he puts into his descriptions and world building. Truly fun.