
Alexander
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Reviews I've given (2)
I've been a regular at Londrie's tables since the later half of 2021 and in that time I've experienced multiple extremely-memorable games with a bunch of great people. I've also had the pleasure of playing at tables with Londrie as a player. I have a tendency to lean into creating high-concept characters that have, on occasion, put pressure on the setting of the game and Londrie has always been more than happy to work with me to facilitate my nonsense. This is elevated by Londrie's GMing-style leaning into improvised scenes to explore and develop the player characters at the table and their placement in the world. Londrie goes out of her way to ensure that every player is offered the spotlight and has often adjudicated rulings in a way that suits the character-fantasy of the player in question. (Oftentimes in my case, my greasy magicians flexing their influence or my fairly high-level himbo barbarian having thinly-veiled super-strength.) A part of GMing that Londrie excels at is presenting worlds that feel lived-in both by the player characters, as well as the game's NPCs. A lot of times GMs tend to 'railroad' so to speak to solutions or outcomes that they have prepared for. In Londrie's case, oftentimes if you're looking for something, you will find something, even if it wasn't necessarily what you were looking for or what was prepared in advance and this often leads to interesting directions somewhat off the intended path for the party to take which Londrie is happy to facilitate for the party. Whenever I can swing the timeslot of one of Londrie's games, I'm more than happy to fill a seat and I don't see that changing going into the future.
Weaver is a fabulous GM who I've been playing with for a couple of years now. I've looked forward to every game session at her table. She goes above and beyond in making it so that players can play what they envision, be it via making a custom wizard school after the remaster to allow a player to continue to play their vision after the broader general wizard schools were made more specific by the system, altering certain effects to allow a character's development to have meaningful mechanical influence on the game or humoring complicated backstories' ability to fundamentally change scenes. It's a joy and a privilege to play at Weaver's table; needless to say, I strongly recommend.