I'm a forever GM with 7 years of experience in running various tabletop role-playing games, and with about 16 years of forum and online role-play experience. I've created bunch of homebrew content for D&D and some independent game systems. I've only recently begun to look into publishing and running the content outside Cons and personal circles, though at the said places they've had surprisingly positive reception. Outside Role-playing things, I've education in game development, I cycle aplenty, and I've done HEMA and historic dances.
I love to role-play and dabble in doing voices, whether I'm good or not is up for debate. My games have tendency of getting lost in arches of investigation and political drama, often with little combat. Most times I try to keep violence as an option, rather than necessity, but when it comes, I try to make it intense, challenging and meaningful (tied to a narrative, naturally.) I prefer swift combat over long crunches, but at times indulge in greater battles. I also spend way too much time world building, but so far that's been positively received by the players. Aside from political drama and investigations, I do also enjoy resource and settlement management.
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