Gamma (he/they)
5.0
(7)
Less than a year on StartPlaying
Highly rated for: Voices, World Builder, Creativity
About me
I've been running games for 20+ years, mostly in a homebrew universe but I'm no stranger to premade modules. I've got experience in a smattering of systems and I'm very enthusiastic about running systems I'm not yet familiar with! My campaign plots tend to focus on character backstories and I like to build the encounters and challenges around the parties abilities and skills (no class feature goes unused). While I prefer to run longer games, one or two shot games are always a good time. My greatest strength as a GM lies with personalized stories that center around the players rather than the mechanics.
GM Style
Roleplay and story are my passion, though I do love mini-games, puzzles, and mystery! While I tend to shy away from it where possible, a good combat encounter is well within my abilities. I love doing voices and will use any excuse I can to make physical props to use in game. Wax sealed letters from mysterious contacts, strange puzzle boxes containing secrets, and custom miniatures for important NPCs are frequent appearances at in person session. Online, custom maps, art, animations, sound, music, and visual effects (with a heaping pile of JS macros for Foundry) are staples at my table.
Game platforms used
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Voices
World Builder
Creativity
YOU DON'T DESERVE THIS GM. >:| I've been blessed to play in two of Gamma's campaigns [Shadowrun & DnD 5e] and let me tell you, he goes above and beyond. Homebrew settings and items, rich plots with twists and turns, lore heavy, fully-fleshed out NPCs, excellently voiced characters and stories, perfect balance of combat, role-playing, puzzles, and adventures. Gamma puts Foundry TO WORK, with incredible maps, music, and effects. Sooooo many custom items and macros he's made himself! Some sessions are silly, and will have you laughing constantly. Some sessions are serious, high-stakes, and tense. Some are depressing. This GM made me cry my own tears. More than once. His stories and characters are some of the best parts. You will love his NPCs. And I mean LOVE. Last, but not least, he is GREAT about including player backstories and allowing for individual creativity. He really goes all in on making you and your story feel a part of his world. Gamma is the kind of GM where you'll sit there after sessions thinking about what happened for hours, if not days. Trying to unravel the mysteries or just coping from the emotional turmoil. I could not recommend him enough. 11/10. Never want another DM.
Gamma is an active and engaged GM who puts an incredible amount of care, personality and flavor into their games. They take advantage of whatever medium is being utilized to great effect. In person they have made effective use of table mats, will dress up from time to time and use custom props they crafted themselves. On virtual table-tops they have taught themselves to be proficient with Foundry and really takes advantage of the numerous extensions to create a vivid environment through the use of maps, dynamic visual elements, in-game tools and music. I have been a player at their table for over a decade now. Gamma’s theater roots are evident in the way they deliver lines and character interactions. This raconteur does the groundwork to create an intentional overarching story and create space for all of the PCs to fit into the world and feel like they matter. They are able to improvise off of this framework in a way that really makes it feel organic. Gamma often takes a “Yes and” approach which encourages players to be creative with their solutions in service of utilizing character strengths, abilities and backstories. Gamma is a GM who harkens back to 2nd edition D&D. They appreciate the pros and cons of the granularity of some rulesets versus the more simplified systems like 5e. They can run games by the books but really shines when adding their own custom items, abilities, incentives, lore, puzzles and minigames. They are adaptable to the preferred playstyle at their tables, and can strike a good balance between combat and RP. Danger is felt in the conflicts but the focus on RP and story elements is such that random and unsatisfying character deaths are not to be expected. I recommend Gamma for one-shots or campaigns in any system that they are familiar with.
Fantastic GM, I've played a number of TTRPGs at his table for over a decade (including DnD 5E, Shadowrun, Pathfinder, and others, including fully homebrewed campaigns). Gamma puts maximum effort into every session, spending hours and hours outside of game to make the world and characters rich and enjoyable. He goes DEEP into lore (he created a 200+ page in-universe lorebook for our custom 5E campaign) but is never rigid or railroady when it comes to gameplay. Gamma's NPCs are an absolute delight, each with their own backstory and personality that he acts out fully with unique quirks and voices for each one. He makes great use of Foundry with detailed maps and other visuals as well as soundtracks and special effects. Gamma works with players to find a schedule that works for everyone while being consistently available even outside of game. He encourages player feedback and always shapes his campaigns to be well suited for the entire party, no matter their class or experience level. Can't recommend highly enough!
Gamma is a great storyteller DM. Their world building and NPCs are my favorite things I’ve ever experienced in any campaign I’ve been in. I’ve cried so many times over imaginary moments that I’ve lost track. They do a great job at taking into account the parties strengths and weaknesses, tailoring the story to the players and what they want to experience. 10/10 would recommend.
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