Ty
he/they
5.0
(13)
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Identity
About Ty
Greetings and salutations! I'm Ty, and there are few things I love more than world-building and telling collaborative stories. I got into ttRPG's in high school, and have been playing and running games nonstop for eight years now. I specialize in integrating and weaving your character into the world, and adapting the adventure to match the party and the story you want to tell. In my eight years of experience I've run Curse of Strahd several times, as well as homebrew campaigns in worlds of my own making. Most of the games I've run have been in D&D5e, but I have varying experience with myriad others too (Pathfinder 2e, Knave 2e, Powered by the Apocalypse games, and Alice is Missing to name a few). If you're looking for a game with a focus on narrative and roleplay – where your character actually lives in and impacts the world – I might be the GM for you. I look forward to telling fantastic stories with you!
At a glance
1 year on StartPlaying
94 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
I love telling stories of all types, and no other format can match the collaborative nature of ttRPGs.
My favorite books are
I'm a sucker for anything with some solid world-building. If I were to pick one or two (or three) favorites they'd prolly be: Old Man's War (and pretty much any of Scalzi's work), Orconomics, and The Fifth Science.
The three words my players would use to describe me are...
Flexible, creative, friendly 😀
How Ty runs games
I absolutely love tying in your characters into the plot and the world itself, and introducing folks to the world of ttRPG's. My stories tend to be a blend of serious and ridiculous (that joke character you befriended in session one? Of course they're gonna be plot relevant down the line!). As I mentioned earlier, I love the collaborative nature of ttRPG's. There's no railroad for the story, at best there's a trailhead and a machete – this is something new we're creating together. I provide the world, you provide a character and hijinks. Session 0 is crucial for this, so that I can get a sense of what you're looking for, and work with you and the other players to integrate the characters into the world. I tend to lean more towards roleplay than wargame-y, but that doesn't mean I don't love a good ol' combat encounter or boss fight. As such, we'll often be in theater of the mind, but I will use a VTT for most combats and when it would be helpful to visualize your surroundings. Similarly, I view the rules as being there to facilitate the story we're telling, so if they get in the way I will bend or hack them to fit the moment. My games are welcoming of LGBTQ+, disabled, and neurodivergent players and characters. If that's something that offends you, then my games aren't for you. I take safety rather seriously, employing safety tools and check-ins towards that end. We're all here to have fun telling a story together, after all!
Featured Prompts
I deal with rules issues by...
Listening to players, then making a quick decision for what makes sense and feels fair in the moment to keep things moving smoothly. Permanent decisions can be made during downtime or between sessions.
Ty's ideal table
My table is open to players of all background and experience! My games are a fairly even mix of silly shenanigans, serious roleplay, and challenging combat. Here we tell epic tales, but just as importantly have fun and provide an outlet to socialize and laugh. I find the players who fit best with my table and style are those willing to engage with me in weaving your character into the world and story! And don't worry, if you're nervous/not confident about your ability to come up with a personal story for your character, that's why I'm here to help! 😀
Featured Prompts
I love it when a player
Asks "can this exist in the world?" The answer is always yes, or yes-with-a-twist.
Ty's Preferences
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