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Cost Per Player

$20.00
GM Trem

GM Trem (he/him)

1 year on StartPlaying

About me

GM Trem here, Akos in real life, 32 he/him, 5 years a player, 4 years a GM, and I am here to make sure you have fun and get to live out your cool and epic fantasies in the worlds of Dungeons of Dragons in a safe and inclusive environment! I got into TTRPGs later than some but I have been living and breathing DnD 5e for the past 5 years. I have hundreds of hours of GMing under my belt and I strive to improve myself and my games at every possibility. I started with only a pencil and grid paper, nowadays it's immersive atmospheric worlds in Foundry VTT with music, dynamic lighting, 3D dice and more. New and experienced players are equally welcome, as I am very patient and happy to explain rules as we go! I remember the joy of discovering tabletop role-playing games for the first time, so it'd be my pleasure to introduce you to DnD! Full disclaimer: English is not my first language - I tend to be clear and easy to understand but you should expect an accent in my games! On the flip side of that, you don't have to be a native speaker to feel yourself at home in my game!

GM Style

I generally play the game close to the rules but I encourage player creativity and can definitely reward it with bending the game a little bit if it allows you to do something cool that you came up with! I believe DnD rests on three main pillars - Combat, Exploration and Social. Which one will be the main focus? I have found that there is no one-size-fits-all and the correct answer will always depend on You, the player - thus the game will be customized accordingly! SOCIAL - also known as roleplaying. I am open to a lot of it but do not force it on my players - hey, if you wanna have a chill session killing goblins and saving princesses, let's go! My NPCs always act in character, but they do not always have their own voices - nor do I expect you to use any voice other than your own! EXPLORATION - Evocative descriptions, puzzles, mysteries, random encounters? We will have as much as the module allows and the players want! COMBAT - I personally enjoy tactical combat but will also tailor this heavily to player preferences! My games are not necessarily hard but I play by "The Bad Guys Want To Win" concept. This means that the monster is there to win and I will be running them accordingly, ensuring that each victory feels well earned and due to your own merits and not me pulling punches! Currently I am aiming to launch a Lost Mine of Phandelver campaign and then a Dungeons of Drakkenheim campaign. Send me a message if you would be interested in either of these or you would like to request something else!

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