Cost Per Player
$15.00
Arto (they/them)
5.0
(2)
Less than a year on StartPlaying
6 games hosted
Highly rated for: Storytelling, Creativity, Sets the Mood
About me
Light be with you, wanderer. I've always held a love for writing, drawing, and composing - and it just so happened that my method of honing these skills has been running RPGs for well over a decade. (besides level design & the occasional video game!) Roleplaying comes in such a variety of forms that it can be reductive to perceive it as a single phenomenon. My personal fascination lies with games that not only entertain, but also provide food for thought and encourage the player to engage with the dilemmas on display. To me, the game is a dialogue between myself and the players, and each player is a co-author. The most important thing is to let the players genuinely influence the story and to match their desires: so that we may witness their growth as protagonists who overcome peril and lead the campaign toward unexpected results. Set the stage, define the laws of the world, introduce the problem, and point out how its core connects with everyday reality. The players are given a vital role of their own, completing the act by virtue of their unique interpretations. You're more than just a tiny grain of sand. The whole sandbox, it's all of you!
GM Style
First, a short digression about how I prefer to portray conflict. Many games and fictional settings boast "acceptable violence targets", short-hand for someone whose personhood can be ignored. They are either alien themselves, or stand-ins for the most alien, the most you can be an outsider while still having a face. No matter the decade, setting, or genre, you're going to find plenty of examples where you can find the neatly packed, worry-free shooting range targets ready to be fed into the grinder of combat. I believe in universal personhood and I believe in a future filled with pacifism. The whole trajectory of my life has been displaced by recent military conflict, and I'm only one of many such victims. »»———- ———-«« "Violence is easier to simulate" is a common statement brought up in response to such comparisons, but I'm sure we can do better. Deployment of violence should not be depicted as an accepted social state nor a social expectation to have; no matter how grim or dark the world we're playing in may be. *Killing* is a horrible travesty, and combat is only one of many options for the characters, an avoidable consequence - even in battle there will exist pathways toward non-lethal takedown and resolution. As a result, please keep in mind that any PCs who come from a culture of hatred or have become conscripts to warfare *must* acknowledge the suffering that they cause, and keep it in mind as a proper theme to be explored with their character - allowing these traits to reflect on their person and the social constructs they inhabit. »»———- ———-«« Now then, with that out of the way! Here's what you can expect in our games: : ̗̀• Game worlds, themes, and scenes that will directly interact with your character and your interests as a player. NPCs (whether friend or foe) are there to act as meaningful foils, helping you explore your character and drive them closer to a satisfying arc. You'll never be left floundering for story threads or have your wishlist ignored, basically. I strive to avoid having empty sessions where no progress or fun interactions occur between characters, and the same goes for combat: no encounters simply to pad out running time, there ought to be causes and consequences for each battle that you choose to get into. You might be presented with a hard and difficult path ahead of you, but it will be a rewarding one, with characters to meet, friendships to make, and forces at play who'll do more than stab you in the back and use you. There must be some happiness and good in the universe worth fighting for, or else there's no point, right? : ̗̀• Foundry is my tabletop of choice. Beside its excellent sheets and automation you can expect plenty in the way of visual eyecandy. I have no shortage of premium content and map-making material, which are either assembled in Dungeondraft or drawn up by hand. There's also my personal specialty: 3D Maps, created in Blender and used with Foundry as full-fledged environments not unlike Tabletop Simulator or TaleSpire. I also offer illustrations for player characters, though you're free to bring your own if you have something specific in mind. : ̗̀• Joining these visuals is an extensive soundtrack. By that I mean a full videogame or movie-like range of ambience, suspense, emotional and action backing, not just one or two tracks repeat ad nauseam. I often compose and sample-mix whole songs n' MIDIs to fill this out myself, and I'm quite proud of these elements! Imagine a visual novel, essentially, where description and audio collide to aid your own writing and immerse you in the experience. Tone and pace ebb and flow to meet the energy of my players. : ̗̀• Narrative freedom is a given, and so is mechanical freedom. There's no thinly-veiled string of encounters that you have to follow, or sure-fire choices that don't really affect the outcome. From character creation and session zero I prefer to keep an open discussion about what kind of things you'd like to see and any goals that you wish to tackle; entire campaigns of mine have gone into entirely new directions due to the decisions made by my players, and I love them all the more for it. On the topic of mechanics, meanwhile, I'm no stranger to hacking things to fit for the group: in the past there were entire sub-systems created from scratch to suit the needs of individual games. If you have a character concept in mind that you fear may be of problematic scale, relies on something deemed "illegal" by the rulebook, or (more likely) simply has no option fitting your depiction: ask away and we'll work together to make it real! Same thing goes for whatever you'd like to do in-game; describe it and we can make it happen. We've got enough plain assassins in our world. It's due time we became something greater.
Games played
Game platforms used
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