Travis
he/him
5.0
(6)
Timezone
Language
Identity
About Travis
Hey! I am Travis, and I love running Pathfinder Second Edition! I don't know if experience matters, but it does to some, so, here goes. I've been playing Fall of 07', and have been GMing since Spring of 12'. I started with crunchy games, like Pathfinder 1e, D&D 3.5v, and GURPS. As time has gone on, my style appreciated complex within, but simple to play systems, like 5e and PF2. I grew up playing with three grognards, and much of my style is built on their creative bones. I am a new school DM with an old school flair!
At a glance
3 years on StartPlaying
45 games hosted
Highly rated for: Storytelling, Creativity, Knows the Rules
Featured Prompts
I became a GM because
A friend of mine got diagnosed with a degenerative brain disease, and I wanted to make sure there were multiple DMs in our group.
My favorite shows/movies are
Breaking Bad, Django: Unchained, Dune: Part Two, Aliens, Hazbin Hotel, K-Pop: Demon Hunters, Children of Men, Sea Beast, Lord of the Rings, Underwater, The Meg, Dungeons and Dragons: Honor Amongst Thieves, Indiana Jones: Last Crusade, Warcraft, Godzilla: Minus One, Castle in the Sky, TWD (S1-S3)
My favorite system of all Time is
It is PF2, mathematically stable, uses a grid, tactically sufficient to my taste, and teamwork matters!
How Travis runs games
My GM Style is freeing for players, I research adventures and my setting and allow my players to set the direction of the campaign. Tangents and getting lost are some of my favorite things to do in RPGs. I am also not afraid to throw away weeks of work to go an unforeseen direction my players want to pursue. I love encounter design, providing interesting challenges (which doesn't mean they're harder, just more intense) to engage players in combat. It is rare to hear a player is bored by the combat in my game. Roleplaying steers the ship, and if players want to roleplay more than combat, I happily oblige. My method is more naturalistic than the 33/33/33 method. It is baked into my this in my style to have freeform, organic play.
Featured Prompts
If my games were Movies they'd be directed by...
Hayao Miyazaki - He has a passion for pre- and post-WW1 in his movies, so I tend to assume that element in my own games. Denis Villeneuve - I put politics (in world, not our world) into my games for the players to chew on. George Lucas - Think Indiana Jones: Temple of Doom, noir opening scene.
I prep by
Thinking about my world before sessions. After I have it worked out in my head, I write out what the next steps of the story should be so I have a landscape for my players to play around in. It gives them a lot of freedom, while also giving me security knowing that content is prepped anywhere!
My games focus on...
Storytelling and the narrative being internally consistent. This is usually resolved behind the scenes when we are not playing to make the world more and more believable while being internally consistent. Once I have figured that out, I focus on player enjoyment and being a more cinematic GM.
Travis's ideal table
I like players who are happy to take the world on it's terms. Players that like to shake the world a bit to see what falls out are also welcome, but not the kinds of players that do it because it's a shiny red button. I run relatively serious campaigns, but there is always time to joke and have fun! It is a game after all.
Featured Prompts
I love it when a player
Remembers things which I may have forgotten!
My perfect party mix is
A party which is intentionally made for the campaign I have pitched.
My table is not the place for...
Exceptionally disruptive or contentious players.
Travis's Preferences
Systems
Platforms
Game Mechanics
Themes
Game style
Roleplay Heavy
Combat Heavy
Rules as Written (RaW)
Sandbox / Open World
Tactical / Crunchy