The Giant's Blueprint
he/him
5.0
(20)
Timezone
Identity
About The Giant's Blueprint
Humble Salutations, my name is Giant/Reno/Doc and I've been a GM for 4 years for several different groups composed of one-shots, official campaigns, and homebrew campaigns! My GM style is more cinematic with a focus on roleplay and combat with a slight explorative focus. I love delving into character backstories and weaving a world that excites and invites creativity. If you're looking for a session that you'll never forget and a great time, be sure to book a seat at my table!
At a glance
3 years on StartPlaying
219 games hosted
Highly rated for: Creativity, Storytelling, Rule of Cool
$15 per session
Average response time: 7 hours
Response rate: 75%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
The three words my players would use to describe me are...
1. Fun - I try to be jovial when I run games and my players can tell you that I love to laugh and make others laugh as well. Jokes galore and innuendos can be found at my table. 2. Tactical - Enemies are appropriately smart. 3. Fair - Challenging but always fair.
When I'm not running games I'm...
Catching up on my favorite video games, anime or manga. Its its not related to nerdom in any way, it would probably be fitness. Started my journey a few months ago and recently picked up Crossfit!
How The Giant's Blueprint runs games
I'm more of a cinematic DM I feel having consumed a lot of DND media including Dungeon Dudes, Dimension 20, Critical Role and High Rollers. I love npc and monster voices and I practice different accents to give each of them a distinct feel. I love delving into character backstories and the more you give me the more you get! Roleplay is a big thing for me and I do it in and out of combat. Combat is my second favorite pillar of the game one could say. My games still feature exploration but I prefer the other pillars more.
Featured Prompts
When it comes to voices
I LOVE THEM! You as a player don't have to do them of course but my npcs will always have an interesting sound to them.