Ian Woods
he/him
5.0
(10)
Timezone
Language
Identity
About Ian Woods
I am Ian, one of the main storytellers for The Domain Gaming and Rollsborne. Now? Now I bring my talents to you. The Domain Gaming YouTube: https://www.youtube.com/@thedomaingaming Rollsborne YouTube: https://www.youtube.com/@rollsborne
At a glance
5 years on StartPlaying
3 games hosted
$20 per session
Featured Prompts
I ran my first game...
In college: A friend asked me if I would want to run a game I said sure and learned 3.5 D&D in two weeks and ran my first 14 hour session. I wish I was joking...
My 3 systems I'd bring to a desert island would be
Savage Worlds Blades in the Dark Wanderhome
When I'm not running games I'm...
Playing Stellaris or Final Fantasy 14
How Ian Woods runs games
I do love role playing but I am adaptable as well so I can adjust to a kick down the suckers door type game, both have their moments in their own right. As for rules I like to stick close to what the book says but "Rule of Cool" can make me ignore them. That being said sometimes the rules don't make sense or something breaks the rule and I will happily address them in a way that feels good for everyone. I tend to do most theater of the mind but if we need maps I will happily create them as needed. I like a bit of dark in my worlds and people have played with me will tell you that victory can come at a cost or my not come at all. Deaths aren't unfair but sometimes do happen. With the above being said generally I keep my games around a PG13 rating myself, player action of course could raise that rating. So if you like the sound of this get a hold of me and lets play a game sometime.
Featured Prompts
If my games were Movies they'd be directed by...
Paul Thomas Anderson
My games focus on...
Roleplay and character interaction and growth.
Rules are...
Guidelines... However you must understand WHY the rule is there before you play with them.
Ian Woods's ideal table
If you are deeply invested into character arcs and heavy roleplay, then you will likely enjoy what I have to offer.
Ian Woods's Preferences
Systems