Thanazrael | Leo McNaughton (he/him)
5.0
(8)
2 years on StartPlaying
9 games hosted
Highly rated for: Storytelling, World Builder, Creativity
About me
Hallo and well-met, I’m Leo McNaughton! As a National Honor Thespian born and raised on RPGs, I’ve had over a decade of experience as a GM. I’m a big fan of a swords-and-sorcery feel to my games. Creator and illustrator of the OSR-inspired RPGs Expendable Scoundrels and Freeholds & Firedrakes. Currently Kickstarting my latest module, The Baleful Barrow of Thieves. Happy to take requests, as I enjoy designing new settings to suit player interests!
GM Style
I enjoy a bit of swords-and-sorcery flair to my games, being a fan of that side of good ol’ Appendix N. I often do character voices, so I can put my years of acting and dialectical work to good use. When it comes to campaigns, my general tactic is to do a great deal of world-building behind the scenes during and following session zero, and once I’ve got a solid basis to work with, I run my sessions in a much more improvisational style. This means that I’m well-prepared to run an open world experience! I’m a fan of rôleplaying and exploring intra-party dynamics, as well as occasional dream sequences to get a look at the interior lives of the PCs. I am happy to introduce beginners and entertain players from the days of THAC0nian grandeur alike. Your enjoyment is my priority!
Games played
Game platforms used
Game Master Reviews (8)
Proficiencies
Players say this GM is great at:
Storytelling
World Builder
Creativity
Leo is a very talented and knowledgeable GM, who comes up with a unique voice, background, and personality for every significant (as well as many of the more minor) characters. He knows the rules of many systems/editions and is prepared with materials for various encounters and scenarios. He is able to improvise one-shots, as well as parts of campaigns, but also puts a lot of effort into preparing ahead of sessions when preparation is called for (such as for crossover sessions or when entering new areas/modules/cities/towns). Throughout his campaign and various one-shots, he pulls on different themes and styles that make each one-shot or part of a campaign unique. At the same time he weaves characters' backstory into what happens, as well as incorporating past events and characters into the present, making some actions have (possibly unforeseen) long-term consequences. I am also presently in one of his StartPlaying campaigns, which has been quite fun and interesting. It's also been very different than his other campaign I am in, as every one of Leo's campaigns has its own unique flavor (from what I have deduced from being in and hearing about the various campaigns he's currently GMing).
As a player in one of Leo's campaigns, I can say with confidence that he is a great Game Master. Because he is incredibly experienced with all kinds of TTRPGs, Leo does a great job of keeping his games "realistic", especially with regard to balancing rules with real-life. He does his research, and this shows through his vast setting knowledge, which builds the world to a T. The combination of these really helps make the campaign feel close to real-life. Don't get the wrong idea of him, though. Leo is always a fun and humorous player to be around, loving to "commit to the bit" with his variety of voices and impressions. However, his campaigns are far from just jokes and bits. If I've learned anything from being a player in his campaigns, it's that you will never know what will happen next. Leo has dropped plot twists on us that have changed the entire nature of the campaign. We've had shocking reveals that have left the table silent. And trust me, when the time comes, he'll do everything in his power to give you an epic fight with the big bad. However, this is all undermined because he killed my first character a few months ago, so I'm gonna have to give him a 1/10. Sorry Leo!
Leo is a fantastic gm who builds incredible worlds that allow for creative character backstories and choices. He runs sessions that allow for what the players want to do, and also challenge the players and create impactful stories. I’ve played several campaigns with Leo, and each has taken place in new, interesting worlds and have led to really interesting role play between players.
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