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Cost Per Player
Game Designer

1 year on StartPlaying

Highly rated for: Creativity, Teacher, Storytelling

About me

I started roleplaying in the mid 90s an I ran a myriad of well known and indie systems. I narrowed the list down to a few carefully picked games that I truly love to make sure I can bring the best experience to the players. I have introduced a lot of new players to ttRPGs in general and to specific systems as well, explained Blades in the Dark more times than I could count. I have a lot of experience in walking players through new systems in an entertaining and efficient way so that we can get to the adventuring as quick as possible. I believe we can only have fun if everyone at the table is having fun. As such I place a huge emphasis on inclusivity and keep my player's wellbeing in mind at all times. When not running RPGs or creating terrain, I study Tai Chi Chuan, meditation and Chinese Medicine - as such the homebrew world I created for my fantasy games are influenced by oriental and SE Asian culture and folklore. If you are interested in discovering new worlds and explore your character during play, hop on board and let's have a game together.

GM style

I consider myself lucky as I do enjoy almost every aspect of the hobby. The tactical combat and inventory management of old school games is just as exciting to me as flashback mechanics or discussing your past in character. Exploring the character through play, put them in front of difficult choices, give them space to develop or devolve to create an interesting arc. As such I am able to adapt to many different playstyles and expectations. I am good at reading the table and am always happy to change my plans if I see the players would enjoy a different type of play more. Creative solutions and clever use or resources, exploration over- or underground and moral dilemmas are something I find intriguing and as such I will ensure your character has the chance to encounter those. I would love to see your character grow, get stronger and overcome difficult situations. Things I value the most in the games: creativity, exploration of the character's mind and motives, player initiative, teamwork, cooperation to create a great story, humour Things I don't find fun in the game: murderhobos, adversarial GM/player relationship, minmaxing/character builds I have zero tolerance towards bigotry or harassment of any sorts around the table. We can only have fun together if we are all having fun.

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