Harmony (she/they)
5.0
(1)
Less than a year on StartPlaying
Highly rated for: Creativity, Teacher, Storytelling
About me
I'm a second generation TTRPG player, raised with TTRPGs since I was a child. Over time, I developed ideas on how TTRPG systems could be improved, and made a direct effort to do so, creating the open source TTRPG system: "Tales of Yours" (or T.O.Y. for short, available here: https://gitlab.com/p5533/tales-of-yours-ttrpg/ ) Games I GM have the following traits: - Open world (There may be a primary plot, but following it is optional) -- Competing factions: Players can change sides, betray previous employers, f -- Living world: Things can happen when players aren't around. - Death is infrequent, but possible (really bad luck or really bad decisions or self sacrifice can kill off players, but as a GM, I don't seek out player death). - Story-rich; there's lore around every corner - Monsters matter - No random encounters - Unbalanced - Not every encounter is a perfect 50/50 chance. Some things are far stronger than you and some things are far weaker. The world will not 'auto-level' to you. You should absolutely run from some things, some things are so easy you can play around with them.
GM Style
- Open world (There may be a primary plot, but following it is optional) -- Competing factions: Players can change sides, betray previous employers, start your own sides, etc. World storyline progresses primarely due to shifting power between factions (things that players affect through their actions... and in-actions). -- Living world: Things can happen when players aren't around. The big bad isn't going to wait for you to reach his tower to unleash Armageddon, your actions may have unintended side effects, and actions have consequences - Death is infrequent, but possible (really bad luck or really bad decisions or self sacrifice can kill off players, but as a GM, I don't seek out player death, but if everyone decides to mine gold over deadly rapids and slip dragging their teammates with them, then TPK can happen!) - Story-rich; there's lore around every corner - Monsters matter - No random encounters - Unbalanced - Not every encounter is a perfect 50/50 chance. Some things are far stronger than you and some things are far weaker. The world will not 'auto-level' to you. You should absolutely run from some things, some things are so easy you can play around with them.
Game platforms used
Harmony's Games
Game Master Reviews (1)
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