I've always been fascinating with worldbuilding and constructed languages (my love of Tolkien is why I got my degree in Linguistics), and RPGs served as the perfect outlet. Years as a game designer and communicator at Riot Games taught me the importance of understanding the player fantasy and making sure some aspect of the game filled it. All of my campaigns over the last decade have taken place in the same world, and continuing to flesh out that world is one of my favorite time sinks. For me, RPGs are about collaborative storytelling, not a competition between GM and player, and firmly believe in the "say yes or roll dice" rule. I believe that the world - gaming included - is inherently political, and seek to have all of my games remain a safe space for all identities, and negotiate consent around contentious topics in advance of any campaign. Will the villain be capitalism? Probably.
Above else, I love watching a story develop as the players explore and shape the world. But while the quests may be serious, I believe the best players are those who find humor in the small, chaotic moments that can arise mid-game. Am I great with accents? ...There will be accents Do you like puzzles? There will be puzzles. Is your character's backstory going to become a part of the game? Definitely.
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