
Steve K
he/him
4.8
(10)
Timezone
Language
Identity
About Steve K
As a professional author with over 15 years of experience, I know a thing or two about putting together a fun world to explore and play in, no matter the game. I do tend to prefer DnD, but any game with the potential for imaginative hijinks is going to end up on my bookshelf. I've run a number of campaigns, several of my own design and a couple of pre-written ones as well, and in each one the most fun I have is dealing with those moments when players go off-script. If you're looking for fresh, exciting games tailored to your party -- hit me up. I'll help you build it from the ground up if you like, along with a bit of an authorial flourish to bring it to life for you and your group. By the end of the campaign, you'll have a world you've made a real impact in, regardless of whether you took the expected path or not.
At a glance
2 years on StartPlaying
82 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
I like enabling people to tell the stories they want to tell. The collaboration is the best part for me, putting people in a story and letting them run away with it.
My favorite books are
The Discworld series. I've gone through a lot of "favourite" books over the years, but Pratchett has never cycled out of the top spot.
When I'm not running games I'm...
Usually writing novels. I have a bit of a successful series over on Amazon in the WARLOCKS OF WHITEHALL.
Reviews (10)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Inclusive
Highly recommend. Steves reliable, responsive and organized as a dm. His DM style is engaging, relaxed, fluid, and approachable. He openly claims to a RP focused style, and in my experience that's exactly what he does. I personally, like to have conversations with characters and at times other players have more spoken 3rd person and he's meant into both approaches. Combats are simple and approachable and narrative doesn't seem over inflated or complicated which makes for a very easy come and go game. A little bit of fun escapism is exactly what he enables.
Steve might be a model candidate for anyone trying to enter the community here, much as I was when I joined his game. Steve by and large runs modules, at least as far as I know, but he impresses with his ability to adapt under pressure, and you can go as far off the rails as his blood pressure will permit. A formidable amount it turns out. I made a character that interrogates literally everyone they meet, and the efficiency with which this process takes place is largely due to Steve's mastery of the source material. overall, Steve makes for a damn fine choice.
How Steve K runs games
I come down on the roleplay side of the RP/Combat dynamic, preferring to give people options that aren't just cracking skulls and slinging fireballs. That said, if that's the path you want to take, I've got no issue with that at all! Just know that I'll give you the freedom to make your own approaches, whatever they may be. I'm not a killer DM either. Your characters can die, but a lost fight won't mean instant death if it isn't narratively justified. You get rolled by some low-level hoods in a dark alley for the gold in your pockets? You're more likely to wake up face-down in a pile of garbage than on a slab in a morgue. Call a dark and unknowable god something unkind, maybe you won't be quite so lucky. My main goal is to foster player choice and agency. Every campaign has a critical path, but if you want to spend ten sessions wandering off into the wilderness and making your own fun, then it's my job to make sure that is, you know, actually fun :) At the start of a campaign we'll have a chat about any limits on the story, anything you don't want included for whatever reason, and there will always be the X card in play should anything arise that you aren't comfortable with -- no judgement, no questions asked, you hit that and I'll drop it and move on to something you can enjoy instead :)
Featured Prompts
My games focus on...
Player decisions. There are plots and stories for them to follow, but ultimately it's on them to decide what to do. Even in pre-written adventures, if they want to go off the rails and go where they want, then I want to let them.
Rules are...
A guideline, not a law. They facilitate the fun parts of roleplaying - the stories. If they're going to get in the way of something fun, the rules are getting modified ;)
When it comes to voices
I do my best, but I don't expect my players to put one on. They are more than welcome to, of course! But if you just want to kick back without worrying about "acting", that's totally fine!
Steve K's ideal table
My style is collaborative and friendly. With this sort of setup, the likelihood is that no-one will know anyone else at the start of the adventure, and my goal is to foster a table where, by the end, you'll want to play another campaign with these former strangers. That means I like to keep things fun, funny, and welcoming.
Featured Prompts
I am for a vibe that's...
Generally chill and laid back. Even in the more hardcore settings and adventures, the vibe between the people at the table should be fun and upbeat. Bad things happening to your character can be fun, but bad vibes around the table not so much.
I love it when a player
Comes up with an utterly bonkers solution to a problem. You're a tiny turtle man wanting to gain some respect in a town? Challenge the local ogre to an arm wrestling competition. Want to take a bite out of a mimic to establish dominance? Here's some floss for when you're done.
My table is not the place for...
People who want to control another player's character. You can give suggestions, request they act a certain way, but the player gets the final say on what their character is doing, even if it's not "optimal". Everyone keeps their agency.
Steve K's Preferences
Systems
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Steve K's games
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