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Seth

they/them

5.0

(4)

Timezone

America/denver

Language

English

Identity

LGBTQ+

About Seth

Howdy gamers, I'm Seth, over the past few years I've become a connoisseur of OSR style sandbox gaming, and now I'm taking a new leap towards sharing that passion with more people. Of the core pillars of Combat, Social Encounters and Exploration, Exploration is my favourite, I love to present rich scenes that foster creative solutions and reward lateral thinking. My games are particularly inspired by media such as The Tolkien Mythos, Bladerunner, Neuromancer, Citizen Sleeper, The Machineries of Empire, and The Witcher novels.

At a glance

2 years on StartPlaying

Highly rated for: Knows the Rules, World Builder, Creativity

How Seth runs games

A bit about my GMing Style, I have a few core tenents I try to operate under, "Player Agency is King," "Play the game to find out what happens," and "Be a Fan of the Players." Player Agency is King: The heart of any roleplaying is making choices, and I try to promote that as much as possible. In my games there will never be times where there is only one way to progress, something you must do, or your character being compelled to do something for GM Fiat. Play the game to find out what happens: I will end up preparing lots of different things for my games, scenes, items, NPCs, encounters, etc, but one thing I will never prepare is a "Plot." No events are set in stone, there is no act structure, and there are no set solutions to problems. The story is what the characters choose to do or not do, and the consequences of those actions, I want to be along for the ride and be surprised as much as you do. Be a Fan of the Players: I am not an adversarial GM, I want to see the player characters suceed and send them on compelling adventures. Of all import to a satisfying victory is challenge. but that challenge should never come from a need to "win" as the GM, any deliberate obfuscation of information, or difficulty for the sake of difficulty. I win when you have a good time at my table. For my GMing style to be successful, there is one thing I need from the players/player characters in my games, you or your character NEEDS to have a motivation, a strong reason to go out adventuring and encounter interesting things, to keep the game moving forward. If all you do it sit in it, the sandbox won't be very fun.

Seth's Preferences

Systems

Mothership
Stars without Number (Revised)
Worlds without Number
The Wildsea
Shadowdark RPG
Cities Without Number
Seth's games