Robert W. Thomson (he/him)
5.0
(10)
2 years on StartPlaying
Highly rated for: Storytelling, Inclusive, Creativity
About me
NOTE: I have dropped my fee to a rock-bottom cost of only $5.00/hour because I can only earn so much per month and retain my disability benefits. I would rather run more games than fewer games, so dropping my rates seemed the best idea. Plus y'all win, too! -- Robert Thomson was a co-founder and publisher of 4 Winds Fantasy Gaming, a Great Falls, MT-based roleplaying game publisher, from March 2009 to January 2013. Robert co-owned the company with his wife, Connie Thomson. In early 2013, 4 Winds Fantasy Gaming was acquired by Purple Duck Games. In 2012, Robert became president of the newly formed Great Falls Gaming Rendezvous, a gaming-focused con in Great Falls, Montana, which debuted successfully in October 2012. Robert's experience in the RPG industry includes writing/game design/development/editing for 4 Winds Fantasy Gaming, Purple Duck Games, Expeditious Retreat Press, Third Eye Games, Fantastic Gallery, Optimystical Studios, AAW Games, and Green Ronin Publishing. Robert also worked briefly as a website coordinator for the now-defunct Valar Project and also as a website editor for legendary fantasy artist Larry Elmore. Robert authored the academic historical paper, "'This Wicked Family': A Biography of the Deschamps Family of Fort Union - Their Feuds, Fights, and Violent Demise" for the Winter 2004 issue (Vol.54, No.4) of Montana: The Magazine of Western History. He has also appeared in a number of documentary films, including Lewis and Clark Pathways (2002, Prairie Public Television), Fort Buford: Splendid Isolation (2003, Prairie Public Television), Facing the Storm: Story of the American Bison (2012, High Plains Films/ITVS/Montana PBS), and The Orphan Girl (2014, Chisel Industries). Robert was also a mine safety coordinator and one of several museum liaisons for Dead 7 (2016, The Asylum/Kaotic Productions) when they shot scenes at the World Museum of Mining. In addition to games, Robert loves sci-fi/fantasy literature and film, comic books, photography, model trains and railfanning, and political and social reform activism. Robert and Connie live in Butte, MT with their cats, Jonesy and Spot.
GM Style
I love deep roleplaying, but I also enjoy combat. I sometimes do voices but I am far from a professional voice actor. Just some guy that occasionally makes a character sound like Foghorn Leghorn or Meatwad. Once playing, I will almost always refer to you by your character's name, not your real name, unless requested otherwise. I am a part of the LGBTQIA community and have some Native blood and I run safe games for Queer folks and POC.
Games played
Game platforms used
Game Master Reviews (10)
Proficiencies
Players say this GM is great at:
Storytelling
Inclusive
Creativity
Robert is an excellent GM with a talent for creating fun, safe, enjoyable campaigns. He encourages players to try anything and is patient with new players. I've always enjoyed his campaigns (even when he surprised our party with a red dragon) and seek to emulate his style in my own games. 10/10.
This review only allows us three tags. I would have added Incredible Visual Aids, Rule of Cool, Knows the Rules, World Builder, and Good for beginners. Simply put, Robert is the best GM I've ever played with. I've played a couple games with Robert as my GM. A Star Wars D6 game at MisCon may have be the funnest game I've ever played in. It's probably coming up on ten years and I still tell people about what was supposed to be the Planet Express crew almost dropping a Sith in one round during a hostage handover. We got up to shenanigans and had a solid arc in a three hour time slot. I don't know if I've ever laughed more during a game, and we all would have continued that game into a campaign in a heartbeat, but it was before there were many online resources. The players didn't previously know each other and for one player I believe it was their first ever TTRPG game. I'm certain that player has been hooked ever since. Robert is incredibly open and inclusive, and a vocal defender against gatekeepers. Just don't be That Guy and you'll have a great time. A player supplement he provided for a campaign that unfortunately fell apart was a professional level ebook that hand picked lore from multiple editions, brought it to 5e, and added Robert's own homebrew to add enrichment and background to a classic DnD setting. It was formatted just like the official books and it absolutely didn't need to be. Robert used to own and run a publisher that made 3.5 supplements. He understands the rules from the game design on up. And he understands when to let the rule of cool tell the story in an emersive way. If I had money to hire a GM that wasn't a famous name, Robert Thomson is the guy I'd hire.
Robert was the GM for my first role-playing games way back when we were kids in the 1970s. His creativity, enthusiasm, and love of TTRPGs have only grown since then. He always has great stories and characters that occupy worlds rich with history and lore. He always seems to find the right balance between railroading players and keeping us on paths that are the most fun. He definitely isn't a GM who sees games as GM vs. player but as a chance for everyone to have fun together. Along those lines, while he knows the rules well, he is willing to bend things if it means a great idea or character or story development could be the result.
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