Hello everyone! I'm an Italian DM with years of experience. I really love creating stories and I've learned a lot during my career as a narrator. I find writing boring and lonely, so I decided to become the best DM I can be. I'm multilingual, and I can run games perfectly in both English and Italian. I know Spanish as well if you want to give it a go, but I have never played in that language yet, it could be fun to try. I do live in Italy, but I have a flexible schedule, so the time difference shouldn't be a problem. I can schedule around having a game to run at 4am(GMT+1) no problem. For online play, my top pic is Roll20, simply because it's free and I've been using it for years so I'm quite skilled with it. I have become quite experienced with its premium features, so we can enjoy Dynamic Lighting and other juicy features. I prefer to use Discord to handle the calls, both video and just audio, according to the party's preferences. If you decide to pay for my games, I can promise the utmost professionalism in my performance. Since you're buying my time and skill, I'll be sure to bring my A game every session. Per my policy, Session 0 is a consultation, and as such it's always free. It's important that you get to know me and your future party members before potentially wasting money and not have a good time. My top priority when running games is to make sure my players are having fun. That means different things for different groups, but as I said, I'm quite adaptable. If you have fun, I have fun too. Come with, there's Dragons to slay!
My games are narrative-driven more than rule-crunchy, and I have experience in various systems, even a couple that I'm sure you've never heard of. I am open to a plethora of themes we could explore together, and I'm very adaptable to the DMing styles required by different groups. I will gladly play with newbies to the hobby, as well as child-friendly games. The opposite is also true, I'm available to DM hardcore veteran groups in complex and heavy campaigns (as well as 21+ rated games). I'm kind of a History and Language enthusiast (I'm majoring in translation), and I tend to incorporate concepts from my studies into my games. I tend to not bring current, real-life politics into my games in order to avoid stress and drama. In my homebrew setting, all societal and political situations are a result of cause and effect in a world that has been expanded and built upon for the last 7 years. However, if the whole groups agrees, we can interject whatever real-life topic is desired.
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