Richard (he/him)
5.0
(8)
2 years on StartPlaying
60 games hosted
Highly rated for: Creativity, Storytelling, Sets the Mood
About me
Retired after thirty years in the public service. I do art, photography, cosplay, and of course TTRPGs. I've been playing games since the eighties. TTRPGs have evolved since the days of ten-foot-poles and monster morale rolls; nowadays GMs are here to tell a story, and to be fans of the characters. I ran a series of streaming games for Penny Dragon Games (find the playlist on YouTube (https://youtube.com/playlist?list=PLCWws3fC3064NPNHQtj7ecoSB7SRD2Xz4). Ask me anything!
GM Style
I'm here to tell a story. I am vehemently opposed to the "cruel DM" styles of adversarial play that used to be the norm that Old School-style play sometimes tries to bring back. I want the players to be immersed in a cooperative game where we're all telling a story together, even if we're not strictly playing in a player-facing game. I borrow rules from many games, and houserule as required. I'm a fan of the characters, and I want them to succeed! We just have to tell the story of how that happens. My games are entirely inclusive of all real-life peoples, cultures, sexual orientation and gender identity. We love: - players who play to find out what happens. - players who say "yes, and". - players who encourage other players' character moments.
Games played
Game platforms used
Game Master Reviews (8)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Sets the Mood
I have had the pleasure of playing a Shadowdark adventure led by GM Richard. From start to finish, Richard captivated me with a narrative that drew me into the game. The world Richard crafted was rich in detail, drawing me in with its descriptions. Every location felt alive, every character had personality. His storytelling brought the setting to life, making it easy for me to lose myself in the adventure, that used a system I had never experienced before. He even provided hand drawn art of how I verbally described my character. Overall, Richard's story was an absolute delight to experience. His passion, attention to detail, and dedication to providing an engaging experience for his players were evident throughout the session. My only sadness was that due to party members dropping out, He couldn't continue with the campaign, even though he advertised hard to try and find replacements. I highly recommend him to anyone seeking an unforgettable table top gaming experience.
Richard was well prepared with great visual aids, and directed the adventure without bias. We all had fun and he kept the pace moving with just the right motivation, random encounter rolls:). 2nd session with Richard now and still having fun. He's good at ad lib and creating his own material.
I started playing with Richard as a newcomer to Dungeons and Dragons. Since then he has been a great source of positivity and encouragement. He has been helpful every step of the way from creating my first character to learning roll20 and understanding the game. Richard keeps a very welcoming environment at the "table". Never once have I felt excluded or bad about my own inexperience. Richard has by far and a way surpassed my expectations and instilled a love for TTRPGs. And I find myself eagerly looking forward each week to the next session.
I've played in virtually-run TTRPGs with Richard before, so I was *thrilled* when I learned that he was running games here on StartPlaying! He's very highly experienced, and I think he's so attentive to his players because he wants the world and their motivations and backstories to feel real. I love the way that he invites you into the setting, the way that he prompts you to make characters that you'll fall in love with, and how he adds breadcrumbs throughout a campaign that allow a diverse party to find intersections between their individual stories and motivations. Whether you're a veteran player or new to party-based role-play, Richard is an excellent guide to the mechanical and theatrical elements of play. What really sets him apart, though, is his application of art to the games that he leads. He's passionate about crafting his players' character avatars, and the maps he makes are consistently dynamic. The alignment between how the characters and world are drawn, especially in the Humblewood setting he's currently running, really pulls you in as a player! It makes you curious about the peoples and places around you in the game, which was something I hadn't thought as much about in previous campaigns with other GMs.
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