The Stranger banner

The Stranger

he/him

5.0

(12)

Timezone

America/los Angeles

Language

English

Identity

Podcaster
Neurodivergent
Teacher/Educator

About The Stranger

~The fog rolls in, and with it a lone figure. His features are hard to make out, but he slowly raises a gloved hand and presents a 20-sided gem of unspeakable power. "Care to join me for a tale?" asks The Stranger.~ My name is Rev, though my GM-sona is The Stranger. TTRPG's are an experience that can't be found anywhere else. I will defend that point to the death. I love imagining cinematic moments, comedic discoveries, emotional hardships, and badass finishing moves on epic bosses that both tell a story and make a player's character feel like an unparalleled paragon of awesome! I have an extensive background in improv comedy, having been performing weekly shows since 2004. Because of this, I'm never set on what "should" happen in a campaign, I'm interested in what we, as a group, will discover together! I've run D&D (5e is my jam now), Vampire: The Masquerade (the original White Wolf stuff), Savage Worlds (I will run a Rippers campaign in a heartbeat), the Firefly RPG, and even a Red Dwarf roleplaying game. I'm currently learning the ropes of Call of Cthulhu 7th Edition because I'm also an English teacher and, y'know, Lovecraft.

At a glance

5 years on StartPlaying

9 games hosted

Highly rated for: Storytelling, Creativity, Voices

How The Stranger runs games

I've gone through every style of GMing over the years, so I'm adaptable to whatever a group wants, but my overall favorite style focuses on strong roleplaying, memorable characters, atmospheric enhancement, and a cinematic feel emphasized over strict rules-following. The Rule of Cool is often the dominating influence at my table. I love shenanigans (within reason, of course) and while I can do dramatic and heavy, I'm definitely more inclined to run campaigns with a large dose of humor and whimsy. I prefer having minis or online tactical maps during most combat, though I can do Theatre of the Mind in a pinch.

The Stranger's games