
Cost Per Player
$14.50
QuietDynamo (he/him)
5.0
(5)
1 year on StartPlaying
24 games hosted
Highly rated for: Teacher, Inclusive, Storytelling
About me
Hello there! I'm your friendly online Game Master. I first started playing waaay back in the 70's and have loved tabletop and online games ever since. I'm an easy-going guy who wants players to have fun. I like a 50/50 mix of time spent in and out of combat, and I strive to bring roleplay into every battle. I structure my games to help new players feel comfortable. I host asynchronous solo campaigns. Just you and your faithful animal-companion, making your own decisions and driving the story. My goal is to help you bring your character to life. The games I run are based largely on the written word, with original imagery for every setting, scene, and character to help set the stage. I definitely prefer playing text-based games because being in-character feels much more natural. I'm a big fan of the marginalized and under-represented. With only one player, a D&D solo campaign is the safest of safe spaces. LGBTQ+ and new player friendly!
GM Style
I do whatever it takes to help new players feel comfortable getting started. I only host asynchronous solo campaigns. That means no waiting around for five other people to take their turn or speak their piece. No other players to make you feel uncomfortable as you try out online roleplaying or learn the mechanics of D&D. No other players to ghost the game and grind the campaign to a halt. Just you and your helpful GM, working together to craft an engaging adventure at whatever pace you set. While I do like playing live, in-person TTRPGs, I find that players (including me) struggle with role-playing by-voice in real-time. Play-by-Post frees us up from that pressure and allows players to laugh and commiserate in an out-of-character channel without impacting the seamless story we share in the roleplay channel. My games are not opportunities for me to show off my amazing storytelling skills. As much as possible, I prefer for players to describe their own actions. When your character dodges a javelin thrown by your foe, you get to describe the amazing feat of agility. When you roll a 1 on a stealth check, you get to describe tripping and knocking over the crystal vase. Of course, sometimes you're just not feeling creative, and I'm happy to fill in the gaps, but mine are not games where the GM spins out an epic tale while the player just rolls dice. As the GM, I am not your opponent. My goal is to work together to maximize the excitement, tension, humor, and fun that comes from both of us never fully knowing what might happen next.
Games played
Game platforms used
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