PrAyNsPrAy banner

PrAyNsPrAy

he/him

5.0

(13)

TOP GM

Timezone

America/new York

Language

English

Identity

LGBTQ+
Hispanic/Latinx

About PrAyNsPrAy

What goes into the square hole? That's right, a Fireball! The name's PrAyNsPrAy and rolling expensive math rocks is the game. PrAy for short, I've been a DM ever since 2018, and a enjoyer of RPGs since I could pick up a controller. DM wise, I tailor the campaign to the parties interests and construct narratives for their characters that fully immerse the player, perhaps leading to an early mid life crisis. 1. Roleplay - It is heavily encouraged, be it a quirky accent or fluctuation of the voice, as it shows effort and willingness to participate in group efforts. It cements the character in the world and promotes scenes that we all will cherish, be it serious dialogue with the antagonist over their evil plans or small talk by the campfire during a long rest. This is a hobby and cringey voice acting is to be expected, myself included, but it makes it that much more personable. 2. Attendance - Player's should arrive 5-10 minutes early of the established hours as to start on time. Life is chaotic so complications are common. I ask, if an event were to occur that would cut into session time or results in an absence, that you confront me privately an hour before session. If one player is absent in the session, and all players consent, then session may continue pending my approval. If the session planned has an encounter, be it aforementioned combat or roleplay, and I believe that all players should be present, then I reserve the right to delay the session. If two or more players are missing, I will most likely delay session unless downtime can be reasonably made (Such as shopping, information gathering, crafting, etc...) A 5-15 minute intermission is always available to be called at any time in the session, usually about halfway or before an upcoming combat encounter. 3. Metagaming - Character progression in the pinnacle of Dungeons and Dragons, so temper expectations that your characters aren't perfect, and that failure can be just as fulfilling. I do add a personal flare to parts of the campaign as to make it fresh and keep players on their toes. I am not perfect, so if you catch me making a mistake with a particular mechanic or encounter, reach out to me privately. I will error correct or retcon if need be but spoilers and cheaters are not welcomed at my table. 4. Etiquette - We're all here to have a good time and enjoy ourselves in this hobby. A level of cooperation and compliance is required for the health of a party. Keep this in mind at character creation as no amount of "my character would..." will be accepted if it causes needless inner party conflict. Character conflict is kept in mind for campaign events, so if reasonable conflict occurs, please conduct yourselves reasonably. I intend to a reasonable DM, so if I make a ruling in session, to please respect it and reach out to me for concerns after. I have a zero tolerance for inflammatory and or hateful language. Malicious individuals and bad actors will be swiftly evicted from the group. My House rulings : 💥 Crunchy Crits - Player Character's base attack rolls deal their maximum damage and any additional dice are then rolled to be added to the total. 😇 Hero's Rounding - Damage that would be halved are made in the favor of player characters. 💉 Potions - All potions are a Bonus Action. A Heal Potion can instead be used as an Action to heal its maximum value. ☠ Death Saves - These are rolled privately to the DM, as to build suspense and teamwork, and players are asked to keep their involvement to a minimum until brought back. 🧰 Passive Skills - If the passive skill check (Skill + 10) is 5 higher than the DC, it it considered an automatic success and no roll is needed. Having advantage or disadvantage warrants a +5 or -5 respectfully to the passive check. ❗ Inspiration - Instead of being awarded on a character to character basis, it is instead a liquid resources shared with the entire party. I tend to be fairly lenient with awarding these with players the show a lot of effort. Being particularly good at roleplay, making elaborate memes about previous or upcoming encounters, or general art highlighting key moments. 💡 Recap - At the start of each session, a "recap" will be called. Players are welcome to give an overview of the previous session's events. If a satisfactory summary is given, detailing key narrative elements, I award a point of inspiration. On a session by session basis, I will award at least one point, scaling up to how ever many key details I feel is warranted. 😰 Drop Tanking - Creatures can regain consciousness from the dying state a number of times equal to their CON modifier, resetting after a Long Rest. Instances that exceed this total will be given 1 point of Exhaustion. I pride myself in creating a wholistic experiences that can be remembered and fawned back to in the future. And now all I need is you, come and join me wont you?

At a glance

3 years on StartPlaying

366 games hosted

Highly rated for: Creativity, Rule of Cool, Sets the Mood

$15 per session

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Featured Prompts

I got started GMing...

after learning about the myriad of worlds and narratives that can be told. As a Player Character, I can explore character studies and expresses my personal growth through collaborative story telling. As a GM, it allows me to construct those settings by which facilitates that collaboration for others

My 3 systems I'd bring to a desert island would be

1 "D&D 5e" is very much the "pick up and play" ttrpg of choice, requiring very little to get going. 2 "Cyberpunk: RED" thanks to its homebrew/modular ttrpg rule and overall "rule of cool" system. 3 "Vampire The Masquerade" scratches every itch of adopting fantastical elements into a modern setting.

My favorite shows/movies are

ones that explore the boundaries and limits, often character focused with strong dialogue, of their respective world or genre. Be it the characters themselves, the worlds and scenarios they find themselves, or their respective magic systems. Pluribus, Jujutsu Kaisen, and Annihilation to name a few.

How PrAyNsPrAy runs games

In terms of the pillars - 1. Social Interaction (Roleplay) : Politics and Intrigue are my favorite ways to spice up NPC's. Hinting at a grandiose narrative with oddities and subplots that slowly culminate together for a climactic finish. Be it a knee jerk reaction to a question, their involvement with a group or location, or even as simply as a piece of information they are aware of, sometimes it's the little things that keep people going. 2. Combat : A bit of a sadist in this regard. I find standard 5e combat to be a bit monotonous as most encounters are treated as a means to an end. I on the other hand use combat as just another tool to tell the story and intrigue the players. As a result, I dabble in homebrewing mechanics to spice an encounter if need be. Can be small things as reskinning a monsters appearance to give players a visual indicator for nasty traits, smalls things as adding a mechanic to a creature that I believe would make sense and tie them into the current scene, or in rare cases over hauling an entire encounter if proven to be exceedingly unenjoyable for the players or myself. 3. Exploration : With the "Who" and the "What" out of the way, now it's the "Where." A Vampire lord is only as horrific as their castle, A Dragon is only as intimidating as their hoard and lair, and a Lich with their crypt. The ambience and location is the final piece that tie encounters together. Another means for myself to show and don't tell, rewarding players for asking the right question, observing and piecing elements together, or using it as another tool to win an encounter.

Featured Prompts

I deal with rules issues by...

the RAW method. It's generally how I operate out of respect for the System and fairness for the other players and myself. If verbiage is unclear, then I defer to intention of the rule. Players that abuse either and or the grace of the table, expressing "munchikin" behavior, isn't long for my games.

My favorite trope is...

the "Pandora's Box". Be it framed as a person, place, or thing, the design of the narrative being entirely as a effect of that initial cause makes for a compelling story. Witnessing the state of the world after the fact and wondering the choices the led up to its reveling keeps plots interesting.

My games focus on...

the magic that is collaborative story telling. While I create the world and over arching narrative by which players explore, it means nothing without their contribution. It's the moment to moment gameplay with my PCs that I wish to ensure that they are immersed and participating with the table.

PrAyNsPrAy's ideal table

Firstly, respect for your fellows players and GM. Scheduling is quite infamously a horrendous by-product of the hobby. Having a diverse group of adults meeting weekly for a set time can be tall ask for some. Though, it is all the more endearing seeing games run smoothly despite that negative stigma and is a huge morale boost. In addition, having the social perception to understand what sort behaviors are or aren't a conflict of interest to the table. The ideal of course is everyone having a matching personality type at the table and everyone can enjoy themselves guilt free for those few hours will organize ourselves. Secondly, a sense of humor. There's a sweet spot between is the suspension of disbelief of "Grugnack the 6'8 Orc Barbarian" doing silly things in and out of character. The self awareness of knowing you're "playing pretend" with other adults and when to "lock in" for the narrative or difficult encounter is an under appreciated skill. The pinnacle of ttrpgs, in my opinion, is being so engrossed in your character that you forget about the time of and realize session time is over. Lastly, trust or faith. I have the privilege of being your GM and all the responsibilities that that titles demands of me. And, that street goes both ways. Campaigns can go up to anywhere from 1 to 2 years, even longer if the table hits a jackpot of the right players, but that can't happen without a healthy floor of trust. Maintaining a fare relationship between everyone is paramount if we hope to enjoy ourselves in this space.

Featured Prompts

If you're into ___, you're going to love my table

narratives that don't hold your hand and must be deduced through environmental story telling or roleplaying with key NPCs (or, a chaotic/neutral GM with a cruel sense of humor that loves to spoil their PCs as aftercare)

I love it when a player

defers to another PC, not as a sign of mechanical advantage, but out of respect for the space that character occupies in the party. While utility is a pro of a diverse cast, there's a certain spark that comes from cooperative problem solving in a scene, be it roleplay, narrative, or combat.

I think min/maxing...

is a double-edged sword. Character optimization can be viewed as its own encounter to be won. I'd be a hypocrite to negatively comment on the practice. However, characters that are merely just a stat-block are two dimensional, and find their success if the roleplay and design match the narrative.

PrAyNsPrAy's Preferences

Systems

Dungeons & Dragons 5e
Star Wars: Saga Edition
Cyberpunk Red
Dark Heresy 2e
Black Crusade

Platforms

Game Mechanics

d20 System
d10 System
d100 System

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Puzzle / Mystery Focused

Social