What goes into the square hole? That's right, a Fireball! The name's PrAyNsPrAy and rolling expensive math rocks is the game. PrAy for short, I've been a DM for a over 8 years, and a enjoyer of RPGs since I could pick up a controller. DM wise, I tailor the campaign to the parties interests and construct narratives for their characters that fully immerse the player, perhaps leading to an early mid life crisis. I pride myself in creating a wholistic experiences that can be remembered and fawned back to in the future. And now all I need is you, come and join me wont you?
In terms of the pillars - 1. Social Interaction (Roleplay) : Politics and Intrigue are my favorite ways to spice up NPC's. Hinting at a grandiose narrative with oddities and subplots that slowly culminate together for a climactic finish. Be it a knee jerk reaction to a question, their involvement with a group or location, or even as simply as a piece of information they are aware of, sometimes it's the little things that keep people going. 2. Combat : A bit of a sadist in this regard. I find standard 5e combat to be a bit monotonous as most encounters are treated as a means to an end. I on the other hand use combat as just another tool to tell the story and intrigue the players. As a result, I dabble in homebrewing mechanics to spice an encounter if need be. Can be small things as reskinning a monsters appearance to give players a visual indicator for nasty traits, smalls things as adding a mechanic to a creature that I believe would make sense and tie them into the current scene, or in rare cases over hauling an entire encounter if proven to be exceedingly unenjoyable for the players or myself. 3. Exploration : With the "Who" and the "What" out of the way, now it's the "Where." A Vampire lord is only as horrific as their castle, A Dragon is only as intimidating as their hoard and lair, and a Lich with their crypt. The ambience and location is the final piece that tie encounters together. Another means for myself to show and don't tell, rewarding players for asking the right question, observing and piecing elements together, or using it as another tool to win an encounter.
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