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Christian (Parallax) Cassara

Christian (Parallax) Cassara (he/him)

5.0

(4)

Artist
Game Designer

3 years on StartPlaying

Highly rated for: Storytelling, Creativity, Sets the Mood

About me

Hey friends, I've been playing TTRPGs for almost 20 years now. I started in high school with Dungeons and Dragons 3.5e , and quickly moved on to DMing my own homebrew campaigns. I have over 10 years of experience DMing at a "serious" level, and usually place my one-shots and campaigns in my homebrew setting (Tales From the Nine Realms) I've slowly been building for almost a decade. Tales From the Nine Realms is usually filtered through the high fantasy setting of Dungeons and Dragons, but with little twists and modifications that set it apart from a traditional fantasy world. It's a world that has a gritty high-fantasy setting most players are familiar with, but also room for your own creativity and imagination as a player to fill in the gaps. I draw my own maps and custom artwork for my setting, as well as letters, handouts and other content for players. I have a wiki full of lore and setting information, but none of it is required reading. My games tend to feature roleplay, but I also enjoy getting into gritty tactical combat, as long as there's a reason for it. I like to make every encounter mean something, and not be a video-game-like grind. I have a background in game design so I do enjoy puzzles and elaborate custom dungeons I have designed. At the end of the day I try to facilitate games that have a healthy mixture of the three pillars: Role-Playing, Exploration and Combat. While I don't strive for a perfect balance of all three each session, I do try to read the room and my player's ambitions, and strive to be flexible and adapt my DM-style to the player's wants and needs. At the end of the day I want everyone to have fun and want to come back for more. I typically use the following safety tools in my games: - Session 0 (where I go over all of these) - X cards - Lines and Veils - Breaks -Open Door - Aftercare I'm open to including others at the request of players.

GM Style

I try to fill my games with a healthy mixture of interesting combat, satisfying roleplay and open-world exploration, I try to be vigilant against railroading and because I have so many custom modules designed for my homebrew settings I feel comfortable giving player's a certain amount of freedom in determining their goals and quests. I have a background in writing and graduated with a B.S English Literature degree, but I've also been an artist my whole life and have enjoyed drawing maps and homebrew content. I use photoshop to make hand-tailored content and digital art for my players to immerse them in the world.

Game platforms used
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