
Null
he/him
5.0
(13)
Timezone
Language
Identity
About Null
Hello, I am Null & Void, let me thank you personally for stopping by my page! I have been a GM across many different TTRPG systems, with over 13 years total experience as a GM, adding a heavy use of homebrewing on the side. My currently running sessions are Hallure 169 A.C and Hallure 99 A.C., campaigns that I am pleased to have came up with, and even more pleased that my players have made it into such a pleasant and exciting experience. I will run quick one shots from time to time, but long epic quests always end up overtaking me on terms of what I truely love running and on that note, I will definitely will start posting more long term campaigns as they come to me. My favorite systems so far are DnD 3.5e to 5e, and Pathfinder 2. I do tend to record and edit my sessions, something I have only had time to do for my long term campaigns, but would love to start up for any session that is willing or interested! Please feel free to browse my campaigns, and message me if you are interested in any of them! I hope you all have a wonderful day, and thank you again for checking out my account!
At a glance
2 years on StartPlaying
7 games hosted
Highly rated for: Creativity, Rule of Cool, Voices
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
I became a GM because
I enjoy world building and creating content for campaigns & really getting to push the limits of a system. I enjoy sharing the final results of my labors to my players, both experienced and new, and watching new players as they learn about the game and their character's place within the world.
How Null runs games
Having run games for over a decade I have run many types from the combat heavy, to sessions where the PCs have managed to talk/figure their ways out of a decent amount of the encounters I had planned. I have found though that the best stories that keep people coming back consistently, are the sessions that have a decent amount of structure, yet having the story be flexible enough that whatever the players choose to do will actually end up influencing the story or future outcomes, even if not immediately evident. I am good for all levels of experience, and will take the time to figure out rulings as issues inevitably arise, even if the final verdict comes after the initial ruling, to keep things moving. I do love running with homebrewed campaigns and elements, and incorporating backstories is always a top priority in my campaigns!
Null's ideal table
Featured Prompts
I love it when a player
Enjoys becoming a part of the game's story, choosing to experience and engage in the world as their character would. It also a plus when a player isn't afraid to ask questions if they are curious or confused by anything in a story, or isn't afraid to give any insights if they have a different POV.
Null's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World