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Aaron

he/him

5.0

(1)

Timezone

America/detroit

Identity

Podcaster
Voice Actor
Game Designer

About Aaron

I run games where story comes first and the world feels alive. Atmosphere matters. Every scene is built to be felt as much as it is played, with tension, mystery, and momentum shaping each session. I focus on immersive environments, strong narrative hooks, and consequences that linger beyond a single roll of the dice. My tables reward curiosity, smart decisions, and roleplay under pressure. I enjoy keeping players slightly off-balance in the best way, where nothing is wasted, danger feels earned, and surprises are meaningful rather than arbitrary. If you like games that lean into mood, evolving storylines, and moments where you realize the world has been watching you the whole time, you will fit right in.

At a glance

4 years on StartPlaying

Highly rated for: Sets the Mood, Storytelling, Voices

Featured Prompts

I got started GMing...

When i was a teenager, my cousin introduced me to D&D 3.5. I loved the creativity and it gave me a chance to experience another life! I immediately went to work on developing a system i could run for my friends and we played ut for about 10 years before i started collecting other systems!

My favorite system of all Time is

City of Mist

How Aaron runs games

As a GM, my focus being collaborative storytelling, i prefer tales of choice, and sacrifice. I tend to maneuver my games away from combat, but instead focus on other action-based encounters. I love character work and enjoy helping players create an enthralling story arc that surrounds their character, as well as incorporates the overarching narrative. Definitely a rule of cool type of GM, I want to see you succeed, and look awesome while doing it! not that doesn't mean my games are a cake walk, there must be stakes, high-cost ones if victory is to be sweet. My games tend to be on the darker side, dealing with heavy subject matter, and emotional turmoil.

Featured Prompts

Rules are...

Rules are meant to guide, or lend structure but a good GM knows when to travel off the path of guidance

When it comes to voices

Try to give personality and variety, but by no means are they perfect

Aaron's ideal table

If you’re looking for a GM who puts story first, you’re in the right place. My tables revolve around collaborative storytelling, meaningful choices, and the weight of sacrifice. While combat has its place, I prefer to steer my games toward more creative, action-oriented encounters moments where tension comes from narrative stakes instead of attack rolls. I thrive when players bring characters who are more than a sheet of numbers. If you come to my table, I want to hear what your character cares about their relationships, their ambitions, their fears, and the arcs you imagine for them. My campaigns have their own overarching plots, but I make it a priority to weave player backstories deeply into the world so the story feels just as personal as it does epic. Rules are tools, not shackles. Despite years behind the screen, I’m not a rules-heavy GM; I prefer to keep scenes flowing organically rather than stopping for mechanical debates. I’ll throw myself into voices and character portrayals even if some come out better than others because I want you immersed, engaged, and invested. If you're joining one of my campaigns, expect to build a world around your character. Tell me who matters to them. Tell me what they dream of. The more you give me, the more I can give you back in story.

Aaron's Preferences

Platforms

Game style

Roleplay Heavy

Rule of Cool (RoC)

Aaron's games