Chad
he/him
5.0
(6)
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About Chad
I run 5e, mostly official adventures, but I don't run them straight from the book. Every campaign gets twisted to fit the table. Expect the familiar with enough surprises to keep you guessing. My sessions run about 50% roleplay, 40% tactical combat, and 10% just goofing around with the group, because a session that doesn't make someone laugh at least once is a session that tried too hard. I'm beginner friendly, LGBTQ+ friendly, and genuinely open to feedback. If something isn't working for you, tell me. I'd rather adjust on the fly than have someone quietly not enjoying themselves. If you show up ready to play, I'll make sure it's worth your time.
At a glance
2 years on StartPlaying
Highly rated for: Visual Aid, Inclusive, Creativity
Featured Prompts
I got started GMing...
A new campaign setting dropped that I was dying to play through and nobody at the table wanted to run it. So I picked up the DM screen, figured it out, and never put it down.
My favorite books are
Whatever I can get my hands on, but right now I'm deep into the Dungeon Crawler Carl series, which honestly just makes me want to throw more absurd death traps at my players.
People are always surprised when I tell them
I was a backup dancer for Weird Al for a night.
How Chad runs games
I run by the Rule of Cool, but I'm not a pushover about it. The rules exist, I just won't punish you for having a great idea. If your character backflips ten feet into the air and fires a crossbow mid-spin, I'm not going to kill the moment over an opportunity attack. You'll probably roll at disadvantage. You'll grin either way. My tables blend tactical combat and deep roleplay. I use grid maps and real encounter design when the fight calls for it, but if combat starts dragging and the story beats aren't landing, I'll cut to the narrative finish rather than grind everyone down. The goal is always a good story, not a rules exercise. NPCs have personalities you'll remember. I use descriptive narration, atmospheric sound, and distinct voices to build immersion, not as a performance, but because the world should feel real enough that your choices actually matter. I know the virtual tabletop tools well and I'm genuinely patient with new players. If you've never touched Foundry or Roll20, I'll walk you through it without making you feel like a burden.
Featured Prompts
If my games were Movies they'd be directed by...
Mel Brooks. Epic stakes, genuine tension, and then someone trips over a sword.
I once ran a session...
That was wall to wall combat by design. I wanted the players to feel as worn down as their characters. Wave after wave, resource management bleeding into survival, and just when they thought they could breathe, a boss fight. One of my veteran players said it was the best session he'd ever played.
Rules are...
A framework, not a cage. I follow them until following them would make the moment worse, then I make a call and we move on.
Chad's ideal table
The vibe is somewhere between a serious campaign and a group of friends who keep making each other laugh at the worst possible moments. Both things can exist at the same table and usually do. You'll fit here if you show up ready to share the spotlight. The best sessions I've run came from players who built off each other, not over each other. You don't have to be an experienced roleplayer, you just have to be a decent human who's there to have fun with the group. If you're a hardcore rules lawyer, this probably isn't your table. If you're trying to "win" D&D, definitely not your table. If you tend to dominate the scene and leave other players waiting around, I'll pull you aside privately and we'll work it out, but it's something I actively manage because everyone at the table paid to be there. Beginners are genuinely welcome. LGBTQ+ friendly. Loud enough to have fun, focused enough to tell a real story.
Chad's Preferences
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