
Mitchell Williams
he/him
4.7
(3)
Timezone
Identity
About Mitchell Williams
Alright guards, so you found me. In my defense, a demon possessed the mayor and I had to … oh. You’re not guards. Good! In that case, my name is Mitchell Williams (He/Him), and I DM/GM DND 5e for friends and strangers alike. I’ve been playing 5e for a while now and DMing for nearly as long. Every story I’ve been a part of was unique, and I’m glad I’ve been a part of so many. With new friends found in both college and every game store I’ve entered, this game means a lot to me. Now I’m here to meet more people and get to know this game even better. Plus, adding to it with my playtested games which include everything from heists to survival against ghost pirates. Actually, we have some spare seats tonight if you’re available. We’re always open to new people, any type of people that may be. 🏳️🌈 Other tabletop games I’m interested in are Hunter: The Reckoning, ICON, Pathfinder 2e, and plenty of the ‘Battle Report’ style of games. (For those interested, I *do not* use AI for my games)
At a glance
1 year on StartPlaying
Highly rated for: Creativity, Inclusive, Storytelling
How Mitchell Williams runs games
“Actions have consequences and consequences are hilarious.” My favorites are when the setting is open, even with just a one-shot, where the choices made by players do more than fill a check box. While difficult sometimes, I love it when someone comes up with a solution I never thought of. Player Choice 🧙♂️🧝♀️👨🎤🤺 Something as simple as “the chest you’ve been searching for is now before you on the desk, locked with the key nowhere in sight” can be a complex problem with many solutions. A rogue might think about breaking into it, meanwhile, the barbarian already grabbed it and walked out the door right into the owner. The first leads to a stealth check and the other, well, that’s up to your next move. Run? Dexterity. Lie? Deception. I’m not sure how you’d persuade someone to let you take their safe, but go for it. Rule of Cool 😎 While I understand that RAW keeps a standard experience, I fear it keeps the game from being personal and interactive. The Rule of Cool is the best way to feel like you're part of the story rather than someone else's. While it shouldn't be used every roll, try for a creative solution.