
GM Mike D
he/him
5.0
(20)
Timezone
Identity
About GM Mike D
Hi! I am a musician, writer and arts fundraiser who has been playing Dungeons & Dragons on and off since I was a kid. In the last couple of years I started GM'ing online and have really enjoyed being able to meet people all over the world and setting the stage for them in my favorite game. I see TTRPG's (table top role-playing games) as an art form, and enjoy creating a positive environment for players to really express themselves in the ongoing collaborative narrative. It's a great feeling to be the catalyst for other peoples enjoyment of this great game and I liken it to performing live music. While I'm relatively new to this format, I am absolutely obsessed with bringing the best experience I can to any table I run. I welcome players of any background and experience level with a focus on storytelling, roleplaying, and immersion and most of all providing a little respite from the complexities of the world we are in. I look forward to exploring with you!
At a glance
4 years on StartPlaying
169 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: 1 hour
Response rate: 100%
Featured Prompts
My favorite shows/movies are
Glengarry Glen Ross True West Blade Runner
The three words my players would use to describe me are...
Helpful, creative, immersive
When I'm not running games I'm...
Writing music, writing or drawing.
How GM Mike D runs games
I love to tell stories and watch how players interact with the setting to create their own memorable, vivid and enjoyable experiences. I want them to feel that the time was well spent. I try to really flesh out the NPC's (non player characters), battles, and the rolling narrative of the adventure with good descriptions, quality soundtracks, improvisation and unique and nuanced personas. Role-play is as important in my games as the dungeon diving, but I love a good battle too. I like to use rules for travel, rations, fatigue and other existence mechanics...but try to do it in a way that doesn't take up too much time during the campaign. I want a bit of realism, but it still has to be fun. If players in any particular game don't like some of the mechanics I use, I am open to changing them to meet the needs of my groups. Fun, immersion, and a real sense of place and depth of experience are my top goals as a game master.