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Ian (Mcswanky)

1 year on StartPlaying


8 games hosted


Highly rated for: Storytelling, Creativity, Inclusive

About me

As a dungeon master, my passion lies in creating immersive and unforgettable experiences for my players. I've always been drawn to the creativity and storytelling involved in tabletop RPGs, and I love nothing more than bringing a group of adventurers together to embark on epic quests and battle fearsome foes. What sets me apart as a dungeon master is my attention to detail and my dedication to crafting a truly immersive world for my players. I spend countless hours developing rich, complex backstories for my NPCs, designing intricate dungeons and encounters, and weaving together intricate plotlines that keep my players on the edge of their seats. But what really makes me stand out as a dungeon master is my ability to adapt and tailor my game to my players' needs and desires. I believe that the best campaigns are collaborative efforts between the DM and the players, and I always strive to create a game that is tailored to the unique interests and playstyles of my group. Whether we're battling dragons, exploring ancient ruins, or engaging in political intrigue, I'm committed to creating a game that is engaging, challenging, and most of all, fun. So if you're looking for a dungeon master who will go above and beyond to create a truly unforgettable gaming experience, look no further!

GM style

I have a deep love and appreciation for roleplay, and I encourage my players to dive headfirst into their characters and really bring them to life. I enjoy creating rich, complex NPCs with unique personalities, motivations, and backstories, and I love nothing more than watching my players interact with and explore the world I've created. In terms of character voices, I believe that they are a powerful tool for creating immersion and helping players connect with their characters. While I'm not a professional voice actor, I do my best to bring my NPCs to life with distinct accents, mannerisms, and speech patterns, and I encourage my players to do the same. When it comes to combat, I enjoy both crunchy tactical combat and more narrative-driven combat, and I strive to strike a balance between the two in my games. I believe that combat should be challenging and engaging, but also streamlined enough that it doesn't bog down the game or detract from the story. Overall, my GM'ing style is focused on collaboration, immersion, and fun. I strive to create a world that my players can really sink their teeth into, with interesting characters, challenging encounters, and a compelling storyline. Whether we're exploring a haunted castle, negotiating with a powerful wizard, or battling hordes of goblins, I'm committed to creating a game that is both entertaining and memorable.


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