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Max Lasser

Max Lasser (he/him)

3 years on StartPlaying

35 games hosted

About me

Hey! I'm Max, I've been a DM for about 15 years, running 10+ campaigns, usually homebrew. I love to create detailed, surprising, and fully open world campaigns where the players are truly the main characters, stakes are high, and their decisions completely change the trajectory of the campaign. It's important to me to heavily incorporate player's backstory, design interesting and fun combat encounters, allow the players to get powerful in fresh and different ways, and create a roster of interesting and dynamic NPCs so roleplay within the party and without is fun, rewarding, and has a huge effect on the story. I use D&D Beyond, Discord and Roll20 for combat maps and gameplay atmosphere. I'm not the best artist lol, but I try to design maps with multiple layers, interactive pieces, and novel arrangements, so that no fight feels the same and each new location feels alive. D&D Beyond and note-taking on Discord make it easy to keep track of everything that's happened in the campaign. I think we'll have a ton of fun playing together.

GM Style

Roleplay: Roleplay is the magic of D&D and the most important part of any campaign. I'm not a professional voice actor haha but i try to make my NPCs round, dynamic, interesting and memorable. It's very important to me to craft a truly open world where the players can do whatever they want, join a faction, become independent, follow the main story or make their own, and that their decisions constantly change the world around them and the trajectory of the campaign. Combat: It's very important to me to design interesting and fresh combat encounters, with multi-level maps, ticking clocks, interactable objects, allies and enemies with new and surprising abilities. I try to keep combat moving quickly and keep the stakes high. Character Design / Power Level: I'm really into crunchy, tactical character design if you are. If you're obsessed with your characters build, love acquiring new magical items-- me too. However, I've also DM'd for plenty of players who are much less into obsessing over items and feats. I love letting players get more powerful in whatever direction interests them, and giving them new and surprising abilities to play around with. I've let my players turn into mud at will, become city councilors, develop a powerful cursed demon arm, and many more. Story / World: My campaigns are usually a little bit off the beaten path. I absolutely love crafting my own worlds, enemies, abilities, maps, technology, and more, and I love when my players do the same. Heavily incorporating the characters backstory and decisions into the world is very important to me. I think we'd have a lot of fun playing together!

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