Kristopher
he/him
5.0
(9)
Timezone
Language
About Kristopher
Hail and well met! I'm Kristopher. I was bitten by the DnD bug at a young age when I overheard some older kids playing and was instantly fascinated by what I heard. I've been playing ttrpg and Live Action Role Play for 30 years, with most ttrpg sessions as the Dungeon Master. I run story driven adventures and campaigns where character actions lead to consequences - hopefully heroic things. Sometimes infamous things. Shenanigans are likely either way. Games are run mostly RAW, to ensure everyone has the ability to get knowledgeable on the rules before and between sessions, should they wish to. Most of my DnD time has been in Forgotten Realms, but I've also played Dragonlance, Darksun, and Planescape. I can run any official 5e adventure and can create custom games for your group. I hope to game with you soon. Kind regards, Kristopher
At a glance
4 years on StartPlaying
27 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
I became a GM because
I like creating stories.
My favorite system of all Time is
a toss up between DnD 5e and World of Darkness.
The three words my players would use to describe me are...
found in my reviews.
How Kristopher runs games
I enjoy every part of DnD: Setting, Story, Roleplay, Challenges, Strategy, and Combat. Each session tends to be a mix that leans more towards two or more of the above depending on the choices of the players. Whatever the player character's are looking to do, my goal is to keep the game fun, engaging and moving along.
Featured Prompts
I deal with rules issues by...
doing a quick look up, then making a call and revisiting it later to ensure I know it better for next time.
If my games were Movies they'd be directed by...
Stephen Sommers.
Rules are...
the constraints of the game and the physics/reality of the game world. Without them we're not playing the same game.
Kristopher's ideal table
I like a game where the characters are relatable, your actions have consequences, and the stories show progress (or regression) in ways that matter. Where it looks like a thinking person's game, but nearly any plan or action has the ability to open up possibilities.
Featured Prompts
I think metagaming...
is boring.
I think min/maxing...
is both fine, and the antithesis of a good character concept. It's better to make choices that meet your character's life and goals than what maxes out a stat. But if this is important to you, have at it.
My perfect party mix is
m&m trail mix.
Kristopher's Preferences
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Game Mechanics