I love DMing. I started doing this 6 years ago. I have held many long-lasting games this point. I consider this art and playing a cooperative art. My favorite parts about DMing are making homebrew worlds, lore, and when players role play amongst each other with the concepts I have laid out. Nothing better than people discussing the made of politics that you created. Some personal things: I own chickens and live on a farm. I have many pets. People know I like animals and people in town leave animals they don't want on my doorstep.
Who doesn't love roleplaying. I like doing voices and am always trying to learn new accents. I think one of the most defining features of my GM style is that I like to make worlds that feel lived in and thought out. I do things like researching where towns develop and what is their range of commerce. Where are the important resources located and how does that affect the geopolitics of the world? I usually run worlds where player agency is the guiding factor. Meaning that I don't setup pre-destined plots. This might be something of a hill for new players, but character brought motivation is a must have for the campaigns I run. I like tactical combat and use expanded rules to make it feel deadlier. Combat for me is always a matter of life and death. I don't find it fun if there are no stakes. I also make my own maps to play for VTTs.
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