Luke Nicklin banner

Luke Nicklin

he/him

5.0

(3)

Timezone

Europe/london

Language

English

Identity

Teacher/Educator
Voice Actor
Game Designer

About Luke Nicklin

Hello, my name is Luke, and I've been into games, storytelling and roleplaying since I was a kid. (That's over 20 years.) I was part of the 40k to Hero Quest to DnD 3rd edition pipeline. Since then, I have played and run pretty much everything. One shots, years-long campaigns, modern, fantasy, horror, sci-fi, larp, social deduction, murder mystery evenings, improv theatre, day-long board and war games. I currently work as a teacher from home. In my spare time, I write, play piano, play board games, design games, and of course, play TTRPGs. I think we will get along if you are completely new to this whole thing and want something rules-lite, or if you are a seasoned veteran looking to explore and experiment with new and exciting approaches to roleplaying.

At a glance

Less than a year on StartPlaying

1 games hosted

Highly rated for: Sets the Mood, Voices, Creativity

Featured Prompts

My favorite books are

Lies of Locke Lamora, Farseer Trilogy, Piranesi, Perdido Street Station,

People are always surprised when I tell them

I lived in Japan for four years.

When I'm not running games I'm...

cooking, reading, watching movies, playing board games, being a dad, playing piano and playing pickleball.

How Luke Nicklin runs games

I love telling stories! Emergent narratives, roleplaying and building memorable worlds and lore. Falling into unexpectedly epic moments and memories to be remembered forever. Each time I run a game, I get to be an audience, a fan, a cheerleader for the protagonists. I love how dice roles and choices can push things in unexpected places. I love to make the world react to your choices and desires. The more you give, the more inspired I become, and the more you get in return. Play my games if you want to build three-dimensional characters, be asked questions about the world, be given difficult choices and create a memorable story. I tend to favour what is simple and narratively satisfying over mechanics and strategic complexity, but mechanisms absolutely have their place and can do wonders to serve a tone, theme or approach to story building.

Luke Nicklin's Preferences

Systems

Fate Core System
Savage Worlds
Fiasco
Dungeon World
Blades in the Dark
Agon
Tales From the Loop
Forbidden Lands
7th Sea
Jim Henson's Labyrinth Adventure Game
Alice is Missing
ICRPG Index Card RPG
Bluebeard's Bride
Mausritter
CY_BORG
World Wide Wrestling 2e
The Wildsea
Outgunned
Slugblaster
Adventure Hour!
Golden Sky Stories
The Job
Dolmenwood
Daggerheart
Luke Nicklin's games