Lore By Night
he/him
5.0
(33)
Timezone
Identity
About Lore By Night
Hi there! I am most known for being the host, producer, writer & presenter of the "Lore By Night" podcast, which focuses on the World & Chronicles of Darkness. I also wrote "The Kindred Wheelchair" & "The Autarkis Storyteller" homebrew supplements for Vampire: The Masquerade 5th Edition. Outside of this, I have run horror-themed actual plays and oneshots for and with the TTPRG, from content creators, TTRPG authors/developers (mostly notably World of Darkness & Onyx Path Publishing) and everyone else in between over the last 3 years (as of writing). I have been sponsored by Angry Hamster Publishing (Witch Fated Souls) You can find a growing portfolio of my games with the link below https://www.youtube.com/playlist?list=PLTDXW0PEYBq--pxqFyTbgOpZ2aw0YsQV1 As your Storyteller, I encourage accessibility, diversity & patience in everything that I do, willing to adapt (within reason) to suit my players' needs. Whether you want a big ol' chat about how things will be run or want consent sheets, I am willing to talk things through to find the right means to support your needs. Whether you're a veteran at a given system or hadn't touched a TTRPG before, you are welcome at my table, providing you offer the same triad of consent back and you consistently come to play. I will not tolerate personal bullying or harassment of any sort. You will get 1 warning, then you are gone.
At a glance
4 years on StartPlaying
6 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Featured Prompts
The three words my players would use to describe me are...
Lore By Night
I got started GMing...
when I was approached by the former community manager for World of Darkness to run a VtM oneshot on their Twitch channel for a special event, it was set during the Victorian Age, and everyone dressed up and bought their A-game to the table, both with the RP and playing the game.
My favorite shows/movies are
in no particular order, The Sopranos, Mad Men, Sweeney Todd: The Demon Barber of Fleet Street, Princess Mononoke, The Crow ('94), Perfect Blue, Nosferatu (any, pick your poison) & Stalker.
How Lore By Night runs games
• Encourages Roleplay & Rich Storytelling • Loves Doing Character Voices (whether they are good or not is a totally different matter) • Good at Scene Setting • Focus Mainly With Narrative-driven Stories with some combat • I will not tolerate personal bullying or harassment of any sort. You will get 1 warning, then you are gone.
Featured Prompts
When it comes to voices
I give special characters different tones, rather than imitate accents. I love doing monster noises and will do all the SFX for dramatic and humorous emphasis.
I deal with rules issues by...
either being firm so I can maintain control at the table and allow the story to flow, doing my best to get a particular ruling right next time (if it was even me in the first place, which is very possible!) or make something up for similar reasons.
I prep by
doing very little. Some bullet points here and there, or writing doing a specific ruling I may need for that session, but I don't do a lot of prep because I know the players are going to bend and break everything within minutes, so it is best to be flexible to maximise creativity at the table.
Lore By Night's ideal table
I don't accept anyone who aligns themselves with the political right. Anyone who matches my core human values, so they are accepting of minorities and LGBTQIA+ rights. It's not a matter of "politics", but (what should be) common human decency. Beyond that, I encourage players who enjoy heavy roleplay with a casual vibe, as if playing amongst friends.
Featured Prompts
I think it's a red flag when players...
don't follow instructions & don't engage. If I have to message you asking you why you haven't joined a server I made to run the game, or where your character sheet is, or see you not engaging with any discussion, it makes me feel you don't want to play, and someone else should take your place.
I think metagaming...
is valid to an extent. The people playing the games will have some understanding about the game world and will use that to inform their character's decisions, even if said character is not as knowledgeable and, when applied correctly, is lots of narrative fun.
I love it when a player
completely breaks the scenario I have conjured because they did something I didn't expect to happen. This isn't sarcasm, I love the thrill of improvising and invite the chaos that brings me, even if it cuts out huge chunks of planning. It doesn't remain my story exclusively when I begin running it.
Lore By Night's Preferences
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