Elizabeth banner

Elizabeth

she/her

5.0

(51)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Queer
Women/Femme Identifying
Game Designer

About Elizabeth

I am a compulsive storyteller, and adore telling stories with people. I love the mechanical bits and bobs of games, but my real passion is for the cooperative storytelling. It's the blend of thoughts and ideas all mixed together that makes roleplaying games a unique and treasured medium. I've been GMing for 16 years now, with experience in a wide rage of systems and settings, and always looking forward to expanding my horizons and experiences. Personal favorite games include Unknown Armies (2e), Dread, Swashbucklers of the Seven Skies, and Wild Talents. I can't wait to find out what stories we can tell together!

At a glance

4 years on StartPlaying

445 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Featured Prompts

My 3 systems I'd bring to a desert island would be

Unknown Armies 2e. John Tynes and Greg Stolze created a masterful system and setting that is incredibly fun to read as a book. Cortex Prime. Probably one of the most flexible systems to be stuck with long term, Cam Banks's baby is a joy to hack and mod. The Outfit. Maybe I could finish writing it.

How Elizabeth runs games

I like variety in what I do, so I'm always experimenting with new games and styles. My focus does tend to be on creating compelling stories for player characters, regardless of game or genre. I consider myself particularly skilled with fleshing out characters ad arcs, and at imaginative description. I like my action tense and dangerous rather than overly gamey, but recognize the strengths of different games and play to them. I don't run D&D the way I run Nobilis.

Featured Prompts

I deal with rules issues by...

Making a quick, clean decision, and consulting the rules after the session to double check if that was the right decision, and if it should hold going forwards. In more complex games I am less fluent in, I may consult the book at the table.

My games focus on...

Character stories and pushing them to make tough choices and change as people. I like intrigue and interpersonal drama more than combat or investigation, but I'm flexible on those points. What I can't do are games that are static, or worlds where the GMCs don't have their own opinions and dreams.

When it comes to voices

I am not a great voice actor. I often focus on diction and attitude in how characters think, with maybe a mild change to inflection to help distinguish. Accents come out for some characters, when it's appropriate. They're no doubt bad, but it's the best I can do to represent diversity of speech.

Elizabeth's Preferences

Systems

Cypher System
Savage Worlds
Fiasco
Call of Cthulhu
Homebrew Game
Honey Heist
Chronicles of Darkness
Indie TTRPG
Fate
Deadlands
Nobilis: the Game of Sovereign Powers (2002 Edition)
Numenera
Dark Heresy 2e
King Arthur Pendragon RPG
Swashbucklers of the 7 Skies
Unknown Armies
Over the Edge
Reign
Wild Talents
Thirsty Sword Lesbians
Better Angels

Platforms

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Combat Lite

Social

Elizabeth's games