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Cost Per Player

$40.00
Kenzie the Hahn

Kenzie the Hahn (she/her)

4.9

(39)

LGBTQ+
Women/Femme Identifying
Game Designer

3 years on StartPlaying

450 games hosted

Highly rated for: Voices, Storytelling, Creativity

About me

Dungeons. Dragons. Dramatic pauses for effect. What up nerds and welcome to my page, you can find links to some of my (older) work as a GM in the links below. ABOUT THE GM I was born to parents somewhere before the turn of the century, and it would only be a few short years before they discovered what they had created: a nerd. What began as a lone Pokemon game played on ye olde blue and yellow, Pikachu-themed Nintendo 64 would exponentially grow into what you see before you today - a media-obsessed goblin learning to get by in an adult, human world. This spiral would very much include the old D&D 3.5 edition which, now that I have read the rules for as an adult, I can now say we did not follow the rules for in the slightest. Now I make my means writing and GM for folk like you and I love every minute of what I do. EXPERIENCE & HISTORY Though its nothing that puts mean in Twitch's major leagues, I've been involved in a number of streaming projects, most notably were isFriday's Thrones and Bones: Norrongard and GM for Kobold Press's Empire of the Ghouls campaign a few years back. In terms of my games, I can say that I am a hardcore SIMP for stage acting and have attended a number of classes and workshops for stage and voice acting from places like Seattle all the way to West End (you got me, I'm a theatre nerd). And while I like to think that experience shows itself in my games, I've also: - lovingly designed and curated hundreds of ambient, exploration, combat, and narrative-themed playlists and albums for players to enjoy for over 60 hours and suited for any scenario you can throw at me -carefully and painstakingly selected maps (both animated and still) to provide the coolest possible places to do battle in; additionally I will share links to resources with players on request if they ever feel like starting on their GM journey -honed a specific playstyle primarily centered on rewarding creative gameplay and inspired roleplay -poured hours of writing, building, editing, and number crunching into creating new, unique experiences for every party to enjoy, even for the modules I run If you can't reach me here, feel free to send me a message on Discord.

GM Style

I prefer to run games that are driven by player desire and character choice. There's always a main plot going on, but it is far less important than what the characters themselves decide to do in the world. When it comes to gameplay, I like players to take action and present to me what they want to do and I react to it (done within the bounds of safety and consent of course). If energy at the table hits a low point, I can occasionally give players something to react to, but I find that by having players show me what they want their characters to be doing within the confines of the game, the gameplay that results from this behavior often tells a more rich and collaborative story.

Game platforms used
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