
KD&D
he/him
5.0
(13)
Timezone
About KD&D
For a decade I've been teaching High School Theater, Public Speaking, & running a D&D Club, as such I am happy to have new players. During 2020 lockdowns I started running games professionally on Roll20 and have had a blast running epic adventures online. Prefer to run 5e D&D with minor homebrew tweaks, all discussed with players in a Session Zero. I'm also a very big fan of Daggerheart. My games are held on Roll20 VTT, using Discord Voice and Video (per player preference). Socials... Discord: yipsi YouTube: KD&D TikTok: @kale_kdnd
At a glance
5 years on StartPlaying
42 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Featured Prompts
My 3 systems I'd bring to a desert island would be
5th edition, Daggerheart, and all my copies of KNOCK!: An OSR bric-a-brac.
My favorite shows/movies are
The Lord of the Rings Trilogy, D&D: Honor Among Thieves, Oceans 11, Delicious in Dungeon, Full Metal Alchemist, Avatar: The Last Airbender, The Dragon Prince
The three words my players would use to describe me are...
Patient. Creative. Fair.
How KD&D runs games
I like to run an even balance of roleplay, combat, and exploration. Roleplay, to me, is less about character voices, and more about meaningful choices and interactions with the world. I do use my theater background to give characters voices and distinct mannerisms, but that is not the most important thing to me - and I don't expect my players to "do a voice" if they're not comfortable with that. Combat is fun! It should mean something narratively and be challenging. I don't throw random encounters at players just because a table said so. I fine-tune my encounter charts to be relevant to PC backstory & what's happening so far in the narrative so things never feel like a slog. I do like to add some homebrew to my monsters to make things feel epic, challenging, and fresh. We would discuss specifics in a Session Zero. Exploration, the oft-forgotten third pillar of TTRPGs, should be fun. I enjoy running skill challenges during overland travel to keep things engaging. In my games, curious players are often rewarded with loot and lore! If you're into it, I also love a good hex crawl or dungeon crawl. With all that said, I've been told that I run a "lighthearted game with moments of darkness." I think the "fourth pillar" of TTRPGs are Shennanigans at the table (VTT). TTRPGs, to me, are about creative problem solving with friends, in-jokes that develop over time, and the dice deciding a fun narrative.
Featured Prompts
I deal with rules issues by...
making an educated judgement call in the moment and reviewing the call later during a break or after the session.
I prep by
reviewing the following three things: 1. Player's declared interests. 2. Character Backstories 3. Notes from previous sessions
KD&D's ideal table
My ideal table is one that works together to leave an impact on the game world.