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Cost Per Player
$20.00
J. Alan Grimm

2 years on StartPlaying

11 games hosted

Highly rated for: Creativity, World Builder, Voices


About me

I'm a narrative focused improv gm. I prefer to think of myself as a storyteller, actually. Probably due to my propensity for World of Darkness games. I've run a myriad of games and have experience with even more. I've run Hunter, Vampire, and Dark Ages, as well as other games such as, Pathfinder, the Witcher, and Star Wars FFG. I largely focus on character in the various games I've run. I like nuance and complication and I encourage players to explore their character's personalities and motivations. I also like fun. I firmly believe that you can still take a game seriously with a healthy dose of comedy. I don't run linear games. I'm not a ferroequinologist, ya see, so I don't like rails. I have a story idea, some hooks, and a solid world foundation. Everything else is off the cuff. I've had great success with that. Consequently, I'm able to adapt to basically anything that's thrown at me. Most of my best moments came totally on the backfoot. Improv is golden. the only rule I have is be good to each other. I have no prejudices on religion, politics, or identity (of any kind). If you have opinions on these subjects I'd recommend keeping them to yourself. These are the kinds of subjects that almost invariably cause problems when brought up (regardless of what side you take). That being said, however, I am more than comfortable with exploring these themes in games and in groups. I'm comfortable with what you're comfortable with. Don't take that to mean I'm a brand safe conformist or something. It's just that I've had a long time to explore games of wildly varying tone and maturity. You wanna play a magical fantasy game where all the weapons are made of candy, fighting taffy toad monsters on a rainbow bridge? cool. But, If everyone wants to have a campaign exploring the complexes and nuances of real world political themes, I'm cool with that, too. Just know what you're getting into. So, about me: I'm 33 years old and I've been gaming since I was 14. I've played with many groups and run a good few games as well. My tastes are eclectic, but I have a fondness for dicepool games. Most prominently, World of Darkness. If you are looking for a DnD game, I must sadly inform you, that I cannot help you. 2nd edition is how I started, but Dnd is low on my list of preferred games. As such, I don't feel qualified to run a campaign with the system. I think you're in luck though, because there are a great many other GM's who will be glad to help you out. My main advantage, if you will, is that I run the weird games. Wanna play Changeling: the Dreaming? I got you. Fading sun? I'm your man (Michael Bubble). Wanna play a party of Hutts of the Outer Rim in a Star Wars FFG game focusing on political intrigue, blackmail, and assassination? I'm your Huckleberry. The thing is, I need the job, but I love the craft. I love the impromptu collaboration that forms between GM/Storyteller and the players/characters. I love being surprised and having to think on my feet. I love how simple throwaway lines spark entire arcs in a campaign or character. In short, I love what I feel is the purest form of storytelling. A group of people sitting around the fire telling stories. Only difference is that we have rules and structure (guidelines really) and we have Discord voice chat instead of a fire. But really, it's all the same.


GM style

I'm a narrative focused improv gm. I prefer to think of myself as a storyteller, actually. Probably due to my propensity for World of Darkness games. I've run a myriad of games and have experience with even more. I've run Hunter, Vampire, and Dark Ages, as well as other games such as, Pathfinder, the Witcher, and Star Wars FFG. I largely focus on character in the various games I've run. I like nuance and complication and I encourage players to explore their character's personalities and motivations. I also like fun. I firmly believe that you can still take a game seriously with a healthy dose of comedy. I don't run linear games. I'm not a ferroequinologist, ya see, so I don't like rails. I have a story idea, some hooks, and a solid world foundation. Everything else is off the cuff. I've had great success with that. Consequently, I'm able to adapt to basically anything that's thrown at me. Most of my best moments came totally on the backfoot. Improv is golden.


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