Jon (he/him)
5.0
(11)
3 years on StartPlaying
Highly rated for: Teacher, Visual Aid, Storytelling
About me
Welcome! Curious About a D&D Game That Plays a Bit Differently? First off, I love D&D in its many forms. I actually play in a weekly game that's all about deep, tactical combat in dungeons, and it's fantastic for what it is! Traditional D&D is awesome. However, I also have a passion for game design (I’ve developed the indie video game One Finger Death Punch and I love playing many different boardgames, my collection is huge), and that led me to wonder: "What if D&D could be played in a different way, focusing on interactive challenges and unique mechanics?" This game is the result of that experiment, it uses the D&D 5e framework as a springboard for something unconventional. The Core Concept: A Minigame-Driven D&D Experiment Think of my sessions as a D&D "variety show" powered by custom-built digital minigames. I use the D&D 5e rules (2014 or 2024, your choice!), but many traditional activities, especially combat, are reimagined as fast-paced, interactive challenges. What Your Gameplay Will Look Like: Fast-Paced Fun: We aim to pack a lot of action and decision-making into each session. If you're curious about an alternative to longer combat encounters, you might find this refreshing. Combat Reimagined: Instead of a tactical grid, combat often involves things like timed damage-dealing challenges you complete on a simple web app, or strategic "damage assignment" puzzles where the party collaborates to mitigate threats based on their characters' strengths (AC, resistances, saving throws). Everyone often plays simultaneously! A Barrage of Minigames: Beyond combat, expect numerous custom minigames for dungeon crawls, stealth sequences, ability checks, treasure chest puzzles (some with a bit of math, some push-your-luck), pub games (like digital versions of Cups, Connect 4, Minesweeper), crafting, and even a hex travel minigame. Visuals Note: These minigames are designed for clear, functional gameplay. I use a lot of AI-generated art for characters and scenes. They look cool and get the job done, but please don't expect a high-fidelity visual spectacle of a VTT like Foundry. The focus is on the unique mechanics and fast interaction. Video Game-Style Puzzles: The "puzzles" are these interactive minigames – quick to understand, often timed, and requiring adaptive thinking rather than traditional riddle-solving. Surreal & Silly World: Our setting, Edoran, is magically unstable and thrives on the fantastical and unexpected. A lighthearted, sometimes goofy approach fits perfectly! The Technical Setup: It's all on Discord We keep things streamlined and accessible: Platform: We play exclusively on Discord. This is where voice, chat, and screen-sharing happen. Character Sheets: You'll use D&D Beyond for your character sheet. We integrate this with the Avrae Discord Bot, so you can make rolls directly from your sheet (or type commands in Discord) and have them appear for everyone. Visuals & Minigames: I'll be screen-sharing my second monitor (usually a browser window at 720p, 30fps) to display minigames, images, and other information. I also post images and links directly into the Discord chat (often from LegendKeeper). Viewing Recommendation: To comfortably see the shared screen content (especially text and buttons in minigames), a laptop screen, monitor, or TV screen is highly recommended. Viewing the shared screen on a small phone screen will not work. Discord Setup: For the best experience, you can "pop out" the Discord call window. This separates it from the main Discord interface, allowing you to resize it. Then, show the chat panel on the side. This way, you can see my shared screen and the other players on one part, and the text chat on another. Flexibility: You can roll via D&D Beyond on a computer, use the D&D Beyond app on your phone/tablet to roll, or even use your own physical dice and just tell me the results (as long as you track your own resources accurately). Is This Unique Flavor For You? You Might LOVE This If You: Are genuinely curious about an experimental, non-traditional D&D experience. Enjoy the strategic depth and unique mechanics of board games like Escape: The Curse of the Temple, 5 Minute Dungeon, Pandemic, Spirit Island, the cooperative puzzle nature of the EXIT: The Game series, or the clever communication in The Crew (Quest for Planet Nine / Mission Deep Sea). Thrive on quick thinking, adapting to new rules on the fly, and tackling interactive challenges. Are comfortable with a lighter, sillier, more "goofy" tone. Are a proactive player. This is important: I'm not the best at pulling quiet players into the spotlight. I thrive when players take initiative and jump into the action themselves. Sharing the spotlight is great, but sometimes you need to step into it! ---!!! IMPORTANT: This Game Might NOT Be Your Adventure If: !!!--- I genuinely want everyone to have fun, and that means finding the right game. This style is definitely an acquired taste. You'll likely not enjoy this game if: You deeply prefer and expect traditional D&D tactical grid combat. This is the biggest divergence. If that's your jam, this isn't the place for it. You love methodical, miniature-on-map dungeon crawls in a VTT. Our dungeon exploration is abstracted and much faster. You're primarily seeking a heavy voice-acting, improv-focused game akin to shows like Critical Role. While roleplaying is welcome, the structure is very different, and I'm not a master voice actor myself. Your enjoyment comes from deeply optimizing D&D combat rules for a traditional battlefield. Some specific abilities might not translate as effectively to my custom combat minigames. You prefer a DM who actively manages player engagement and draws out quieter participants. As mentioned, I rely more on players to bring their own engagement. The Spirit of This Game: An Invitation to the Unconventional The well-trodden path of D&D is fantastic, and it’s popular for many great reasons! This isn't an attempt to "fix" or replace it. This is simply my little corner of the multiverse where I'm exploring a different way to play, blending my love for D&D with my passion for varied game mechanics. It’s an ongoing experiment. If you've read through all this and thought, "Huh, that sounds weirdly intriguing and unlike anything I've tried..." then you might be exactly the kind of adventurer I'm looking to share these unique experiences with. It’s a chance to see D&D through a different lens, emphasizing quick wits, adaptability, and a willingness to embrace the delightfully unexpected. Ready for a D&D experience that’s truly one-of-a-kind? I’d be excited to have you at the table!
GM Style
As your Game Master, I offer a distinctly experimental and mechanics-focused D&D 5e experience, born from a love of game design. My style diverges significantly from traditional play: instead of tactical grid combat or methodical VTT-based exploration, we dive into a rapid succession of custom-built digital minigames and interactive puzzles that I've created, all run through Discord with screen-sharing and D&D Beyond for character sheets (via Avrae). This means a fast-paced, often silly, and very "gamey" session where quick thinking and adaptability shine. While traditional D&D is fantastic, and I enjoy it immensely myself, this is an alternative for those curious about a different approach. It's important to know that I rely on players to be proactive and jump into the spotlight, as I'm not a GM who excels at pulling quieter players into the narrative. If you're seeking deep tactical combat, a traditional VTT experience, or a very improv-heavy acting game, this likely won't be your cup of tea, and there are many wonderful GMs offering that! But if you're intrigued by a quirky, technology-infused, and uniquely structured D&D adventure that prioritizes novel challenges and a brisk pace, you might find something refreshingly different here.
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