I am a veteran D&D player, author, and illustrator. I worked for TSR before WotC purchased the company. I've authored four published D&D books which have sold many thousands of copies each. When I run campaigns, they are immersive and engaging, with vivid npcs, engrossing plots, and edge-of-your seat game play.
My games are fast, spontaneous and character-driven. The player characters are always central to the plot. I'm also interested in each PC's character arc. What are their goals, their flaws, and baggage? I use vivid narration to keep players immersed in a scene and emotionally hooked!
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