Hello! I've been playing D&D 5e for about four years, and DMing consistently for about three years. Many (not all) of my games reflect a certain political perspective. If your idea of a good time is leading a revolt of goblins against their bugbear bosses, or infiltrating the upper echelons of the Lords' Alliance to provide intelligence on their plans to the anti-feudal peasants movement, we might like the same things. Not every game or story arc I run will be explicitly anti-imperial, but I like to put bread crumbs on the path in that direction. I’m always learning and growing, and I try to read as much as I can about D&D, game design, history, politics, and storytelling. I am a big fan of podcasts by Brennan Lee Mulligan (Dimension20) and Matt Colville (MCDM). Aesthetically, I love Last Kingdom, Peaky Blinders, and The Witcher. Narratively, I love Sense8, Arcane, and Stranger Things. If you like those things too, hit me up! Let's tell a story together.
I’m a musician and an artist at heart, so I love incorporating graphic design elements, musical soundtracks and ambient noise, beautiful maps, and character art to enhance the experience of the game. I think the biggest thing I bring to the table is a flair for the dramatic. I was a musical theater kid in high school. Character voices. Storytelling. High drama. Heartrending conflict. This is the stuff I like. Very much. I try to keep a good balance of combat and roleplaying (40-50% of game time) with some exploration and puzzles thrown in for flavor (5-10%). Sometimes one session ends up with more of one than the others, and I’m happy to adjust based on feedback. The Rule of Cool is a very important part of my style. If something will move the story forward in a cool way, I may not even have you roll for it. I’ve been learning that rolling too much can be a real barrier to more important things, like the narrative and the dramatic moment.
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