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Isaac

he/him

4.9

(85)

Timezone

America/chicago

Language

English

Identity

LGBTQ+
Queer
Published Writer
Teacher/Educator
Voice Actor

About Isaac

Hello! Pull up a chair, friend. This world is sorely in need of stories worth telling. A bit of lightness, a bit of courage, a bit of clever wordplay. There's nothing like a roleplaying game to draw out the best in us, and also to let us explore parts of ourselves that rarely see the light. That's why I play. I hope you'll join me! I’m always learning and growing, and I try to read as much as I can about D&D, game design, history, politics, and storytelling. I am a big fan of Dimension20, especially seasons where Aabria Iyengar or Brennan Lee Mulligan are the Dungeon Master.

At a glance

2 years on StartPlaying

398 games hosted

Highly rated for: Creativity, Inclusive, Sets the Mood

Average response time: 18 hours

Response rate: 100%

Featured Prompts

I became a GM because

the other players in a year-long campaign insisted that I run a one-shot, which turned into a two-shot, which turned into an addiction.

My favorite books are

A Wizard of Earthsea, for its quiet depth Parable of the Sower, for its radical hope Slaughterhouse-Five, for its absurd honesty The Girl Who Drank the Moon, for its tenderness and magic The House in the Cerulean Sea, for its gentle joy and found family Bonus: Dune + Fellowship of the Ring

My favorite shows/movies are

Aesthetically, I love Last Kingdom, Peaky Blinders, Shadow and Bone, and The Witcher. Narratively, I love Sense8, Arcane, Black Sails, and Stranger Things. If you like those things too, hit me up! Let's tell a story together.

How Isaac runs games

No matter your experience level, I set a welcoming, inviting tone at my table. Your questions are good, your baggage from a past game is not “too much,” and your voice matters here. Pull up a chair, friend. 🎵 I’m a musician and an artist at heart, so you can expect immersive elements like curated musical soundtracks, evocative ambient noise, beautiful maps, and graphic design touches that bring the setting to life. I also love using character art to help your party feel grounded and real. 🎭 I bring a flair for the dramatic. I was a musical theatre kid, and I never quite grew out of it. I love roleplay-heavy games with big emotional arcs, rich backstories, and expressive character voices. If you enjoy tense character moments, found family dynamics, and stories where your decisions change everything, you're in the right place. ⚔️ Combat is crunchy when it needs to be and cinematic when it counts. I enjoy tactical encounters, clever strategies, and letting you shine in battle, but I never bog the game down with unnecessary rules lawyering. Expect a balanced mix of roleplay and combat (roughly 40-50% each), with the occasional puzzle, exploration scene, or downtime moment to round things out. 🤘 Player-first, always. I build campaigns around your characters. I run thorough Session Zeros, welcome feedback, and offer 1-on-1s to make sure everyone feels confident and connected. Whether you’re a complete beginner or a forever-DM finally getting to play, I’ve got you. 🎙️ Accessibility and clarity matter. I use voice acting to make NPCs memorable, safety tools to keep things comfortable, and clear session recaps to keep everyone in the loop. You can expect thoughtful pacing, collaborative storytelling, and a space where all kinds of players feel seen. ⌛ I run thoughtful, immersive games with meaningful downtime, character moments, and exploratory elements. I give players opportunities to pursue side threads and interact with the world beyond just the quest path.

Featured Prompts

If my games were Movies they'd be directed by...

Guillermo del Toro + Taika Waititi. Del Toro for the emotional, weird, immersive worldbuilding full of meaning and mystery. Waititi for the levity, humanity, and space for chaotic player shenanigans that still feel personal and real.

My favorite trope is...

“Found family” with a side of “your choices matter.” I love watching a mismatched group of characters slowly become essential to each other, and then seeing how the world bends or breaks in response to their growth and decisions.

My games focus on...

collaborative storytelling, character-driven drama, and creating a welcoming space where everyone feels empowered to shape the world. I center the players’ backstories, foster emotional depth, and keep things dynamic with humor, consequences, and surprises.

Isaac's ideal table

My tables are full of chaotic sweethearts. The kind of folks who try weird ideas just to see what happens, laugh at their failures, and high-five each other’s big roleplay moments. There's often a lot of laughter, some heartfelt storytelling, and the occasional beautifully unhinged plan that somehow works. This is a space for players who want to tell a story together. Whether you're a quiet introvert with a powerful monologue waiting to happen, or an extrovert with five voices in your back pocket, there’s room for you here. You don’t need to be a theater kid (though you’re welcome if you are). You just need to care about the party and bring curiosity and kindness to the table. The vibe: 🙌 Supportive. We celebrate each other’s moments and lift each other up. 🤝 Collaborative. I take your choices seriously and I build the world around them. 😌 Low-pressure, high-trust. You don’t have to perform; just be present, and we’ll make something cool together. 🏳️‍🌈 Queer-friendly, neurodivergent-affirming, beginner-welcoming. I use safety tools, set clear expectations, and always have room for questions and boundaries. If you’re looking for a narrative-driven game full of emotional arcs, unexpected hijinks, and character-focused worldbuilding, you’ll feel right at home.

Featured Prompts

I love it when a player

surprises me with a wild idea that fits the world. Whether it's a brilliant scheme, an emotional monologue, or a ridiculous plan that somehow works, those moments of collaborative magic are what I live for.

I think min/maxing...

can be fun if that's what we agree we're all doing. If we're running a high-level campaign or one shot where it's all about combat, the better optimized your build, the more fun we'll have. But if we're running eldritch horror, don't make a superhero.

Isaac's Preferences

Systems

Dungeons & Dragons 5e
Call of Cthulhu
Blades in the Dark
Star Wars RPG by Fantasy Flight Games
Cyberpunk Red
The One Ring 2e
Spire: The City Must Fall RPG
Avatar Legends: The RPG
Belonging Outside Belonging
Comrades: A Revolutionary RPG
Root: The Roleplaying Game
Lady Blackbird
Righteous Blood, Ruthless Blades
Legend in the Mist
Daggerheart

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Social

Isaac's games