Iosu
he/him
5.0
(2)
Timezone
Language
About Iosu
My name is Iosu. I am spanish, I am 35 and I enjoy weaving a story together, which is why I prefer running a campaign of my own rather than an established scenario.
At a glance
Less than a year on StartPlaying
10 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
I became a GM because
I like it more than playing, I enjoy the prep work and fitting the story and the characters.
My favorite books are
Red Rising, anything by Sanderson, anything by Philip K. Dick, the Lies of Locke Lamora, anything by PTerry, the Age of Madness trilogy.
My favorite system of all Time is
Anarcho-syndicalism
How Iosu runs games
My way of running a game is: Story, combat, exploration I like to focus on story and roleplaying, but I always try to fit in at least one combat per session, as long as it makes sense within the story. That is not to say I’ll force you to fight if I see that you are enjoying the RP, just the way that I like to prepare. Character focus I will try to expand on your characters, make them shine and have a story of their own that fits as much as possible with the story I’m trying to tell. The more you tell me about your character, the more I can build the world around it. Rules, homebrewing and power creep I do love a good homebrew, but I’m not going to pre-approve anything, just in case it breaks the game. That said, I like a well-optimized build, and if you find a clever way within the rules to destroy my monsters completely, chances are high I’ll love it. If it comes to imbalance issues that cause friction in the party, I might empower the least optimized characters with some DM magic and raise the overall strength of the monsters, but I don’t believe in nerfing a character just because I cannot handle them. Hey DM can I? Talk to me if you have any issues: if you aren’t having fun, if you would like a different character, change your class, whatever. If possible, I’d like that we work out a solution within the story so that you can play the way you want; but if we must break the story so that you’re comfortable, then so be it. This is a game that we play for fun.
Featured Prompts
I deal with rules issues by...
Stick to the rules if a quick response is needed, but open to discussion if we have time.
My favorite trope is...
An extremely foreshadowed, yet unexpected, plot twist.
Rules are...
a good baseline so we all know what to do and what not, but not so important that they can't be ignored if they get in the way of fun.