Tim "Homebrewster" Tuinstra (he/him)
5.0
(5)
3 years on StartPlaying
9 games hosted
About me
Howdy everybody, I've been GM'ing for the last 10+ years, and have played TTRPGs for the last 15. I currently reside in Warsaw-Poland but I'm a Dutch native with English as a primary language. Now, enough about that, let's talk what makes me your next GM. Games, whether they be TTRPGs, board games or video games, have always been a passion of mine. A passion to such an 'degree', that I've managed to turn it into a Bachelors diploma. I have a BS in Game Design from Full Sail University, and have been putting that to use in the form of developing new and interesting homebrew campaigns, monsters, traps and more, all for the sake of my player's enjoyment. All I want is that my players have an unforgettable experience, as experiences are what makes life so spectacular. And what better way to make an experience than to spectacularly beat up a dragon?! My current experiences in TTRPGs are (from most experience to least): "D&D 5e, D&D 4e, Ironsworn, Ironsworn:Starforged, Shadowrun 5e, Tales from the Loop" I have experience running groups with the following 'keywords': "6+ players, multi-group settings, kids 13+, Dutch groups" Feel free to PM me if you have any questions.
GM Style
My style adapts as per the campaign's requirements. I've had the pleasure to run premade and homemade standard adventures for D&D 5e, 'count your ammo' style 4e crunchy dungeon crawls, deep intrigue Shadowrun stories, and a whole bunch of solo Ironsworn ranging from deranged monster killers to lost space cadets. For me the key is having a Session 0, where the group can speak up about their likes and dislikes. Their do's and don'ts. I want my table to feel comfortable acting out, have space to feel emotional, and to be able to rely on everyone around the table to have a good time. A table is a team, and a team only runs as smoothly as their teamwork allows.
Game platforms used
Game Master Reviews (5)
Tim plucked me from ignorance of all things D&D and table top RPGs in general and - without exaggeration - changed my life entirely! Our first full campaign together was a brilliant, poignant, and captivating romp through Middle Earth. Tim managed to capture the nostalgia, the majesty, the fantasy, and the spirit of LotR all while infusing our campaign with his own flourishes of whimsy, emotion, and humor! After gaming with Tim as my GM, I have been utterly spoiled! In our next campaigns together, we explored different epochs and regions of his homebrew world. While the newest addition of our family and other responsibilities have prevented me from continuing, I dearly wish I could. Tim demonstrates an abiding love for story and adventure, tempered by a fair and level-headed mind for navigating player conflict and sticky situations. To adventurers young and old, those totally fresh to D&D and seasoned veterans, Tim is an exceptionally gifted GM I would heartily recommend to anyone looking to experience grand adventures, belly laughs, a tear or two, and lasting memories!
Tim's greatest strength is weaving a character into a given setting. Whether established or homebrew if you work with him to make a character for his setting he'll work to make them feel like they belong. He rewards good roleplay and allows juuust enough wiggle room for problem solving to try more silly ideas. His battles feel fun and special 'boss' encounters bring an element of uncertainty, as he has a habit of either tweaking existing monsters or building brand new ones for the setting.
A GM I once played with claimed that roleplaying games "shouldn't be fun - they should be interesting". I thought he was wrong, but playing with Tim always reminds me of the importance of games being fun. It's ultimately what we're all here for, regardless of whether or not we want it to be "interesting". Tim understands that games can be fun *and* interesting, you see. He knows that the players are the main characters, and that challenges are meant to be overcome rather than stonewall players. He'll happily weave a complex plot where you'll never be completely sure of what's going on, but even if you don't unravel the whole mystery he won't set you on a one-way path to an unavoidable failure state. You'll get to the climactic end and have the chance to square off against the mastermind - all you're improving are your chances, and they are never zero to begin with. When you play with Tim, be prepared for a gamemaster that goes all-in on bringing the players a great experience. He'll bring out custom maps of the cities you'll enter and detailed battle maps when you'll roll for initiative. Just recently he brought out a soundboard to better give his NPC voices a unique feek. He'll have your game world mapped out and will already be thinking about the whys and hows of each city and how they connect with one another. Your character backstory will be read and he'll quickly go about weaving their narratives into the world. On the mechanical side, Tim is happy to both go by the book and take your own ideas and homebrew into account to make something cool to bring to the table. If you think something is off during the game, don't worry. Tim knows it and he's just doing his own thing and he has a plan for it. He is quite alright with players pointing out minor errors and hickups in game, so don't be afraid to speak up. He will listen to you. Which brings me to what I consider to be Tims greatest strength as a GM. He will listen to you. If you have any thoughts or concerns about the game, you can safetly bring them up with him and he'll happily talk them out with you. He is not a petty tyrant ruling behind the GM screen. He listens. He explains. He understands and will take anything you say into account. He wants you to have a good time, and he'd rather you come and talk to him if something bothers you. I've had a few GMs over the years, but I can say with certainty that Tim is the most fun one I've had. A simple, basic aspect of the game that still governs the very reason why we play. We want to have a good time. We want to have fun.
Very time I played with Tim, it was an absolute blast! There were always parts for beginners and more experienced players, so that everyone could enjoy the game at their own skill level. The combat was not too complicated and the stories were crafted very nicely so that exploration and Rolle play felt very natural. And if you’d like to have more combat focused games, I’m sure he’d would organise that as well, since he is always very open for new ideas and changes.
I have been a player in Tim's games since 2016, and I have lost count of the number of times that I have tried to persuade/beg for another 20 minutes at the end of the sessions! He has an ability in being able to make me wish for the next session, most especially when my character has been landed in a dangerous/nerve-wracking/laughable/embarassing situation (and I have been in all of these situations in his games!) He provides a fair and open atmosphere and environment for players (both beginners and experienced) to be their characters, explore the world around them, and to engage with each other, bringing the world to you both in descriptions, RP moments (both funny and serious) and combat that will be a fair challenge. As an example of his storytelling and DMing skills, in one of his campaigns my character was injured by a metal cleaver/blade a few sessions into a Middle Earth campaign, set way before the story of the Hobbit and Lord of the Rings. Afterwards, just when I had started to get attached to my character, was I told that small shards of the metal (which was magic, of course) had broken off inside me, had travelled through my body, and were focusing on my vital organs, set to kill, giving me only a few weeks to live unless aid was found. It wasn't until many sessions later, after falling unconscious from the pain (where I had to trust the rest of the group to find me medical assistance more urgently), that I found out these shards of metal were providing me with the ability to teleport myself into the shadow world, the world that Frodo sees when he puts on the ring. This was exciting and terrifying at the same time. My character gained so much depth in her personality because of all of this, giving her abilities that were amazing, though in character petrifying (summoning the souls of the dead to help her combat if I rolled well enough). Because of this and many other moments since, I've grown a love for D&D that won't be going away anytime soon. In his games I have, smiled, laughed, been left anxious, frustrated, got adrenaline kicks when things go well, and tears at sad and emotional moments, and I love every bit of it! TL;DR - If you like challenging combat, immersing into the game's world, and immersive RPing, this is the DM for you.
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