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Hayashi

he/him

Timezone

Asia/kuala Lumpur

Language

English
Japanese
Korean
Mandarin

Identity

Asian
Game Designer
Multi-lingual

About Hayashi

I love games. I was born in the age of computer games, with Alley Cat, and played them all the way until the present day. What games allow you to do, in theory, is do what you wouldn't be able to do in real life. To have a place where your decisions matter. But computer games are limited as the only things you can do are the things the programmers allow you to do. It is impossible to program something that can respond to an infinite set of possible choices, so they make the best experience they can give within a limited set of choices. I've programmed a game for a local author before, so I've hit those limits myself. Enter tabletop RPGs. When the 'game system', the Game Master, is human, the 'game system' can adapt to any choice you make. In theory, at least. Not all Game Masters necessarily give you the freedom to do anything you can think of. And so, I started running games, to make sure my players get that freedom, even if I don't always get that freedom when I'm playing. I have run over 300 hours in D&D 5th Edition, and played about 2000 hours. I have run about 100 hours in Pathfinder 2nd Edition, and played about 600 hours. I only run Pathfinder 2nd Edition games now, because it is far better at giving players the ability to build characters that they want to be. I don't necessarily know what every player wants, but I know what I want when I play, and I provide that to those I run games for. If what you want is NPCs you can easily empathize with, slick animations in the VTT, and masterful voice acting, there are many GMs in this platform who can do those far better than me. What I offer is a world that will respond to any action you choose in a way so similar to the one this one would, that it gets easier to forget that you're not living in that world.

At a glance

2 years on StartPlaying

How Hayashi runs games

My main focus is player agency. I'm more familiar with the rules of the PF2e system than most, so it makes it easier to modify them when necessary when I know all the impacts any change will have. Expect intelligent mobs will often behave in ways that are more mechanically optimal for the system, while animals and such behave in somewhat more mindless ways. Objects that players can use against enemies are also objects enemies will use against players.

Hayashi's Preferences

Platforms

Hayashi's games